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Pooka

CR 2.00 Fey CN Tiny HD 4
This creature combines the features of a sprightly girl and a black rabbit. A wicked, whimsical grin gleams on her face.

Capricious in nature, pookas are always in search of fun, though they don't often care who they inconvenience with their antics—they're just in it for the whimsy. Always chaotic in nature, some pookas are cruel, some are good-natured, and others are slightly unhinged. There's no way to tell which kind one is just by looking at it; only by interacting with a pooka does its nature become clear.

However, having a conversation with a pooka isn't easy. Though they're intelligent, pookas speak in choppy, simple sentences filled with obscure metaphors and nonsensical references. Most creatures who converse with a pooka usually misunderstand it the first time and have to ask the creature to repeat itself. Even their telepathy is filled with strange images and references, such as representing the word "elf" with the face of an elf it knew long ago, colloquialisms that only make sense to native speakers of Sylvan, and so on.

Pookas thrive when in the company of others, and they frequently find companionship in a particular individual whether the camaraderie is wanted or not. Pookas prefer creatures of chaotic alignments, don't trust those with lawful alignments, and find most people with neutral alignments boring.

Pookas pull pranks to get to know a person and stay near them to observe the results, invisibly perched on a shoulder or clinging to an article of clothing. As they usually communicate with their unlucky target (whom they call "friend") using telepathy, the person's erratic reactions to the unseen pooka's pranks and mental "voice" can make the target appear insane. The pooka doesn't mind a little rough retaliation, but flees any attempts to kill it.

Some pookas can be helpful, and farmers often leave a portion of their harvest behind as a tribute for any resident pookas. A pooka who is satisfied with such a gift may leave that farmer alone for an entire year, while a pooka who feels slighted by the offering may relentlessly mock the farmer and cause minor accidents on the farm.

A pooka measures 1 to 2 feet from eartips to tail and weighs up to 15 pounds.

A non-lawful spellcaster of at least 7th level who takes the Improved Familiar feat can select a pooka as a familiar.

HP
18 (4d6+4); fast healing 2
AC
16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
Init
+7
Speed
30 ft., fly 60 ft. (good)
Fort
+2
Ref
+7
Will
+5
BAB
+2
CMB
+3
CMD
13
Melee
dagger +7 (1d2/19–20)
Space
2-1/2 ft.
Reach
0 ft.
DR
5/cold iron or silver
SR
13
str
10
+0
dex
16
+3
con
13
+1
int
11
+0
wis
12
+1
cha
13
+1

Weapons: Simple

change shape (2 of the following forms: cat, goat, rabbit [use stats for raccoon], or raven; polymorph)

Universal Monster Rules

Change Shape (2 of the following forms: cat, goat, rabbit [use stats for raccoon], or raven; polymorph) Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Poison Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Bluff +8, Diplomacy +8, Fly +18, Perception +8, Sense Motive +6, Stealth +18, Use Magic Device +6

spell-like abilities:
At will—Detect Magic, At will—Invisibility (DC 13), 3/day—Minor Image, 3/day—Sleep (DC 12), 1/day—Suggestion (DC 14)
Details
Type
Fey
Alignment
CN
Size
Tiny
Environment
any
Organization
solitary, pair, or ruse (3–9)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +8
Languages
Common, Sylvan; telepathy (by touch only)
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
7 House/Core
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Minor Image (Spell) — core content under OGL 1.0a
  • Knows spell: Sleep (Spell) — core content under OGL 1.0a
  • Knows spell: Suggestion (Spell) — core content under OGL 1.0a
View references and cross-links for Pooka

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