Library / Bestiary

Qallupilluk

CR 7.00 Monstrous Humanoid LE Medium
This hag's lumpy hide, tangled black hair, and ragged garments drip with icy water, though she has a curiously sweet smell.

A qallupilluk is a sinister and much-dreaded haglike denizen of cold seas. An ambush predator, she waits near gaps and weak points in the ice and listens for the footsteps of creatures above, sometimes humming or tapping on the ice like a trapped seal in the hope of drawing the curious within range of her alluring scent.

When one grabs a victim, she either drowns her prey, saving the body to eat later, or transforms her prey into a monstrous servant that she treats as her own child—and eventually, as a mate. All qallupilluks are female, but they can reproduce with other aquatic monsters. Their offspring are always qallupilluks.

Qallupilluks may craft hovels or lodges from stone or coral on the seabed. A few craft semipermanent homes in the submerged recesses of icebergs. They often know fragments of ancient and obscure natural secrets.

STR
20
DEX
14
CON
19
INT
13
WIS
15
CHA
14
HP
76 (8d10+32)
AC
19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
Speed
30 ft., swim 40 ft.
Init
+2
Melee
bite +13 (1d6+5), 2 claws +13 (1d6+5 plus grab)
Ranged
javelin +10 (1d6+4)
BAB
+8
CMB
+13 (+17 grapple)
CMD
25
Fort
+6
Ref
+10
Will
+8
DR
5/cold iron

Curse of Scales — If a qallupilluk grapples a Medium or Small humanoid opponent, her target begins transforming into an aquatic monster. Starting on the third consecutive round of grappling, the grappled target must succeed at a DC 18 Fortitude save every round or fully transform into a grindylow, reefclaw, bunyip, merrow, or scrag. Once fully transformed, the creature is slavishly devoted to the qallupilluk that created it. If the qallupilluk is slain, the creature loses this devotion but remains transformed. The transformation ends after 1 hour or if the creature is slain. A qallupilluk can make this transformation permanent by performing a ritual that takes 10 minutes and deals 30 points of damage to the qallupilluk. This is a curse and polymorph effect. The save DC is Constitution-based.

Knowledge (nature) +9, Perception +13, Stealth +13, Survival +13, Swim +23

spell-like abilities:
At will—Water Breathing, 3/day—Charm Animal, 3/day—Charm Person, 3/day—Chill Metal, 3/day—Sleet Storm, 1/day—Divination
Details
Type
Monstrous Humanoid
Alignment
LE
Size
Medium
Environment
cold oceans
Organization
solitary, family (2–6 plus 1–4 aquatic monsters)
Treasure
standard
Senses
darkvision 60 ft.; Perception +13
Languages
Aklo, Aquan, Common, Giant
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.