Library / Bestiary

Qlippoth, Cythnigot

CR 2.00 Outsider CE Tiny
This six-legged horror has a spider's face and a fibrous stalk growing out of its back—a stalk ending in a snapping mouth.

The cythnigot is a foul fungal parasite that grows and thrives within the corpses of small animals. The fungus transforms the host corpse in hideous ways, adding legs or rearranging features—a rat might gain an extra pair of legs and an insectoid visage, while a cat could lose all its legs and fur and gain a snake-like body. The only thing that all cythnigots have in common is a long stalk of fungal material that extends up from the creature's body, ending in a surprisingly strong set of fanged jaws. A cythnigot without a host body appears as little more than a foul-smelling puffball the size of a human's fist.

Chaotic evil spellcasters of caster level 7th who have the Improved Familiar feat can gain a cythnigot as a familiar—to do so, the spellcaster must already have a Tiny animal as a familiar. Infusing this familiar with the spores results in a cythnigot that is a loyal, if rather disgusting, minion of the spellcaster.

A cythnigot is about 20 inches long and weighs 10 pounds.

STR
12
DEX
12
CON
11
INT
11
WIS
8
CHA
7
HP
16 (3d10)
AC
14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
Speed
40 ft., fly 60 ft. (good)
Init
+1
Melee
bite +6 (1d6+1 plus spores)
Space
2-1/2 ft.
Reach
0 ft.
BAB
+3
CMB
+2
CMD
13 (21 vs. trip)
Fort
+1
Ref
+6
Will
+2
DR
5/cold iron or lawful

Weapons: Martial, Simple

Horrific Appearance — Creatures that succumb to a cythnigot's horrific appearance become sickened for 1 round—a cythnigot's horrific appearance only functions to a range of 10 feet. Once a creature makes a saving throw against a particular cythnigot's horrific appearance, that creature is immune to the horrific appearance of all cythnigots for 24 hours. A spellcaster that has a cythnigot as a familiar is immune to the horrific appearance of all cythnigots, and also gains a +4 bonus on saving throws made against any qlippoth's horrific appearance.

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +7 (+11 jump), Fly +15, Knowledge (nature) +6, Knowledge (planes) +6, Perception +5, Stealth +15

spell-like abilities:
Constant—Detect Law, Constant—Detect Magic, Constant—Fly, 1/day—Soften Earth And Stone, 1/day—Warp Wood, 1/week—Commune
Details
Type
Outsider
Alignment
CE
Size
Tiny
Environment
any (Abyss)
Organization
solitary or bloom (2-12)
Treasure
standard
Senses
darkvision 60 ft., detect law, detect magic; Perception +5
Languages
Abyssal; telepathy (touch)
Source
Bestiary 2
Sources Used in This Record
8 House/Core
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Law (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fly (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Soften Earth And Stone (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Warp Wood (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Commune (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.