Qlippoth, Cythnigot
The cythnigot is a foul fungal parasite that grows and thrives within the corpses of small animals. The fungus transforms the host corpse in hideous ways, adding legs or rearranging features—a rat might gain an extra pair of legs and an insectoid visage, while a cat could lose all its legs and fur and gain a snake-like body. The only thing that all cythnigots have in common is a long stalk of fungal material that extends up from the creature's body, ending in a surprisingly strong set of fanged jaws. A cythnigot without a host body appears as little more than a foul-smelling puffball the size of a human's fist.
Chaotic evil spellcasters of caster level 7th who have the Improved Familiar feat can gain a cythnigot as a familiar—to do so, the spellcaster must already have a Tiny animal as a familiar. Infusing this familiar with the spores results in a cythnigot that is a loyal, if rather disgusting, minion of the spellcaster.
A cythnigot is about 20 inches long and weighs 10 pounds.
- HP
- 16 (3d10)
- AC
- 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
- Speed
- 40 ft., fly 60 ft. (good)
- Init
- +1
- Melee
- bite +6 (1d6+1 plus spores)
- Space
- 2-1/2 ft.
- Reach
- 0 ft.
- BAB
- +3
- CMB
- +2
- CMD
- 13 (21 vs. trip)
- Fort
- +1
- Ref
- +6
- Will
- +2
- DR
- 5/cold iron or lawful
Weapons: Martial, Simple
Horrific Appearance — Creatures that succumb to a cythnigot's horrific appearance become sickened for 1 round—a cythnigot's horrific appearance only functions to a range of 10 feet. Once a creature makes a saving throw against a particular cythnigot's horrific appearance, that creature is immune to the horrific appearance of all cythnigots for 24 hours. A spellcaster that has a cythnigot as a familiar is immune to the horrific appearance of all cythnigots, and also gains a +4 bonus on saving throws made against any qlippoth's horrific appearance.
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Acrobatics +7 (+11 jump), Fly +15, Knowledge (nature) +6, Knowledge (planes) +6, Perception +5, Stealth +15
- Type
- Outsider
- Alignment
- CE
- Size
- Tiny
- Environment
- any (Abyss)
- Organization
- solitary or bloom (2-12)
- Treasure
- standard
- Senses
- darkvision 60 ft., detect law, detect magic; Perception +5
- Languages
- Abyssal; telepathy (touch)
- Source
- Bestiary 2
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Detect Law (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fly (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Soften Earth And Stone (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Warp Wood (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Commune (Spell)House/Core — covered by the site's Section 15.
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