Quickwood
These carnivorous plants prize human and elven flesh, but eat anything they manage to catch. Quickwoods typically explore an area, taking note of any oak trees, and then root themselves and wait for prey to wander by. They use their oaksight ability to maintain constant surveillance of their hunting grounds and send their roots out to drag likely prey back to them.
- HP
- 95 (10d8+50)
- AC
- 19, touch 7, flat-footed 19 (-1 Dex, +12 natural, -2 size)
- Speed
- 10 ft.
- Init
- +3
- Melee
- bite +14 (2d6+9), 3 roots +12 (1d6+4 plus pull)
- Space
- 5 ft.
- Reach
- 15 ft. (60 ft. with root)
- BAB
- +7
- CMB
- +18
- CMD
- 27 (can't be tripped)
- Fort
- +12
- Ref
- +2
- Will
- +5
- SR
- 19 (see spell absorption)
- Defensive Abilities
- spell absorption
- Racial Modifiers
- +4 Stealth in forests
pull (root, 10 ft.)
Improved Initiative, Lunge, Multiattack, Power Attack, Skill Focus (Perception)
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Knowledge (nature) +11, Perception +21, Stealth +4 (+8 in forests)
- Type
- Plant
- Alignment
- N
- Size
- Huge
- Environment
- temperate forests
- Organization
- solitary
- Treasure
- standard
- Senses
- darkvision 120 ft., low-light vision, oaksight; Perception +21
- Languages
- Common, Sylvan
- Source
- Bestiary 2
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lunge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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