Library / Bestiary
Rat, Dire
CR
0.33
Animal
N
Small
HD 1
This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.
Description
Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.
Combat Stats
HP
5 (1d8+1)
AC
14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Init
+3
Speed
40 ft., climb 20 ft., swim 20 ft.
Fort
+3
Ref
+5
Will
+1
BAB
+0
CMB
-1
CMD
12 (16 vs. trip)
- Melee
- bite +1 (1d4 plus disease)
- Racial Modifiers
- uses Dex to modify Climb and Swim
Ability Scores
str
10
+0
dex
17
+3
con
13
+1
int
2
-4
wis
13
+1
cha
4
-3
Special Attacks
Disease — The save DC is Constitution-based. Bite:
Feats
Special Abilities
Universal Monster Rules
Disease
(bite)
Ex
from Universal Monster Rule
A creature with this ability causes disease in those it contacts. The effects of the disease, including its save, frequency, and cure, are included in the creature's description. The saving throw to negate the disease is usually a Fort save (DC 10 + 1/2 the infecting creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Disease can be removed through remove disease and similar effects.
Feats, Traits & Items
Skill Focus
(Perception)
from Feat
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Skills
Climb +11, Perception +4, Stealth +11, Swim +11
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.