Rat, Dire
Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.
- HP
- 5 (1d8+1)
- AC
- 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
- Speed
- 40 ft., climb 20 ft., swim 20 ft.
- Init
- +3
- Melee
- bite +1 (1d4 plus disease)
- BAB
- +0
- CMB
- -1
- CMD
- 12 (16 vs. trip)
- Fort
- +3
- Ref
- +5
- Will
- +1 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- uses Dex to modify Climb and Swim
Disease — The save DC is Constitution-based. Bite:
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Climb +11, Perception +4, Stealth +11, Swim +11
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
-
Uses feat: Skill Focus (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
This entry is Open Game Content, free to use at your table. Create a free account to save characters, run a game, and more.
Create a free account How publishing worksLoading references...