Library / Bestiary

Ray, Stingray

CR 1/2 Animal N Medium
A long tail fitted with a barbed stinger trails from this flat, triangular fish's body.

Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.

The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.

STR
10
DEX
13
CON
15
INT
1
WIS
13
CHA
2
HP
13 (2d8+4)
AC
12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
Speed
swim 40 ft.
Init
+1
Melee
sting +1 (1d4 plus poison)
BAB
+1
CMB
+1
CMD
12
Fort
+5
Ref
+4
Will
+1
Racial Modifiers
+8 Stealth in sand or mud
Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Perception +8, Stealth +5 (+13 in sand or mud), Swim +8

Details
Type
Animal
Alignment
N
Size
Medium
Environment
warm oceans
Organization
solitary, pair, or flight (3-12)
Treasure
none
Senses
blindsense 30 ft., low-light vision; Perception +8
Source
Bestiary 2
Sources Used in This Record
1 House/Core
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.