Library / Bestiary
Ray, Stingray
CR
1/2
Animal
N
Medium
A long tail fitted with a barbed stinger trails from this flat, triangular fish's body.
Description
Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.
The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.
Ability Scores
STR
10
DEX
13
CON
15
INT
1
WIS
13
CHA
2
Combat Stats
- HP
- 13 (2d8+4)
- AC
- 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
- Speed
- swim 40 ft.
- Init
- +1
- Melee
- sting +1 (1d4 plus poison)
- BAB
- +1
- CMB
- +1
- CMD
- 12
- Fort
- +5
- Ref
- +4
- Will
- +1
- Racial Modifiers
- +8 Stealth in sand or mud
Feats
Skills
Perception +8, Stealth +5 (+13 in sand or mud), Swim +8
Details
- Type
- Animal
- Alignment
- N
- Size
- Medium
- Environment
- warm oceans
- Organization
- solitary, pair, or flight (3-12)
- Treasure
- none
- Senses
- blindsense 30 ft., low-light vision; Perception +8
- Source
- Bestiary 2
Tags
Loading references...
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.