Ray, Stingray
Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.
The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.
- HP
- 13 (2d8+4)
- AC
- 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
- Speed
- swim 40 ft.
- Init
- +1
- Melee
- sting +1 (1d4 plus poison)
- BAB
- +1
- CMB
- +1
- CMD
- 12
- Fort
- +5
- Ref
- +4
- Will
- +1
- Racial Modifiers
- +8 Stealth in sand or mud
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Perception +8, Stealth +5 (+13 in sand or mud), Swim +8
- Type
- Animal
- Alignment
- N
- Size
- Medium
- Environment
- warm oceans
- Organization
- solitary, pair, or flight (3-12)
- Treasure
- none
- Senses
- blindsense 30 ft., low-light vision; Perception +8
- Source
- Bestiary 2
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Skill Focus (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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