Library / Bestiary
Scorpion, Cave
CR
1.00
Vermin
N
Medium
HD 3
This man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone.
Description
The squat cave scorpion is quite well suited for life in caves. With its bulky armor, a cave scorpion at rest looks like a pile of stones. The cave scorpion's favorite food is dwarven meat, and when a cave scorpion finds a working dwarven mine, it can quickly become a major inconvenience. Dwarven societies often post hefty bounties on cave scorpion stingers.
Combat Stats
HP
16 (3d8+3)
AC
12, touch 10, flat-footed 12 (+2 natural)
Init
+0
Speed
60 ft., climb 40 ft.
Fort
+4
Ref
+1
Will
+1
BAB
+2
CMB
+2
CMD
12 (24 vs. trip)
- Melee
- 2 claws +2 (1d4), sting +2 (1d4 plus poison)
- Racial Modifiers
- +4 Perception, +12 Stealth in caves
Ability Scores
str
11
+0
dex
10
+0
con
13
+1
int
-
wis
10
+0
cha
2
-4
Special Attacks
rend (2 claws, 2d4)
Special Abilities
Universal Monster Rules
Poison
(sting)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Rend
(2 claws, 2d4)
Ex
from Universal Monster Rule
If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent's body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round. The type of attacks that must hit and the additional damage are included in the creature's description. The additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature's Strength bonus.
Skills
Climb +8, Perception +4, Stealth +0 (+12 in caves)
Details
- Type
- Vermin
- Alignment
- N
- Size
- Medium
- Environment
- any underground
- Organization
- solitary, pair, or swarm (3-12)
- Treasure
- none
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +4
- Source
- Bestiary 2
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.