Scorpion, Deadfall
Description
The enormous deadfall scorpion is disturbingly stealthy for a creature of its size. So named for the creatures' habit of making their lairs amid the hollows created by deadfalls of old trees, deadfall scorpions adorn their already camouflaged carapaces with moss and old branches, then lie in wait to ambush prey when it draws near. They prefer to drag their prey back to their hidden deadfall lairs to eat, and thus incidental treasure can often be found within such a den. A deadfall scorpion is 24 feet long and weighs 10,000 pounds.
Combat Stats
- Melee
- 2 claws +13 (1d8+8 plus grab), sting +13 (1d8+8 plus poison)
- Space
- 15 ft.
- Reach
- 15 ft.
- Racial Modifiers
- +4 Perception, +8 Stealth (+16 in forests)
Ability Scores
Special Attacks
constrict (1d8+8)
Sudden Strike — A deadfall scorpion is adept at moving quickly when its foes are surprised. During a surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one standard action.
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Skills
Perception +6, Stealth +5 (+13 in forests)
- Type
- Vermin
- Alignment
- N
- Size
- Huge
- Environment
- temperate forests
- Organization
- solitary or nest (2-5)
- Treasure
- incidental
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +6
- Source
- Bestiary 3