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Scorpion, Deadfall

CR 8.00 Vermin N Huge HD 10
Thick sheets of moss and other forest debris cling to the dark green carapace of this huge scorpion.

The enormous deadfall scorpion is disturbingly stealthy for a creature of its size. So named for the creatures' habit of making their lairs amid the hollows created by deadfalls of old trees, deadfall scorpions adorn their already camouflaged carapaces with moss and old branches, then lie in wait to ambush prey when it draws near. They prefer to drag their prey back to their hidden deadfall lairs to eat, and thus incidental treasure can often be found within such a den. A deadfall scorpion is 24 feet long and weighs 10,000 pounds.

HP
95 (10d8+50)
AC
21, touch 10, flat-footed 19 (+2 Dex, +11 natural, -2 size)
Init
+2
Speed
50 ft.
Fort
+12
Ref
+5
Will
+5
BAB
+7
CMB
+17 (+21 grapple)
CMD
29 (41 vs. trip)
Melee
2 claws +13 (1d8+8 plus grab), sting +13 (1d8+8 plus poison)
Space
15 ft.
Reach
15 ft.
Racial Modifiers
+4 Perception, +8 Stealth (+16 in forests)
str
27
+8
dex
15
+2
con
20
+5
int
-
wis
14
+2
cha
2
-4

constrict (1d8+8)

Sudden Strike — A deadfall scorpion is adept at moving quickly when its foes are surprised. During a surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one standard action.

Universal Monster Rules

Grab
Grab (claws) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Constrict (1d8+8) Ex from Universal Monster Rule
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
Poison (sting) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Sudden Strike from text
A deadfall scorpion is adept at moving quickly when its foes are surprised. During a surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one standard action.

Feats, Traits & Items

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Perception +6, Stealth +5 (+13 in forests)

Details
Type
Vermin
Alignment
N
Size
Huge
Environment
temperate forests
Organization
solitary or nest (2-5)
Treasure
incidental
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +6
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
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