Library / Bestiary
Scorpion, Ghost
CR
1/2
Vermin
N
Small
This outsized scorpion has a translucent shell, allowing one to see through to the creature's internal organs.
Description
So named for their eerie, translucent carapaces, ghost scorpions are nocturnal desert hunters. A ghost scorpion's body is 3 feet long with a 3-foot long tail, and it weighs 45 pounds.
Ability Scores
STR
10
DEX
11
CON
14
INT
-
WIS
10
CHA
2
Combat Stats
- HP
- 13 (2d8+4)
- AC
- 12, touch 11, flat-footed 12 (+1 natural, +1 size)
- Speed
- 30 ft.
- Init
- +0
- Melee
- 2 claws +2 (1d3), sting +2 (1d3 plus poison)
- BAB
- +1
- CMB
- +0
- CMD
- 10 (22 vs. trip)
- Fort
- +5
- Ref
- +0
- Will
- +0 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- +4 Perception, +4 Stealth
Special Attacks
Skills
Perception +4, Stealth +8
Details
- Type
- Vermin
- Alignment
- N
- Size
- Small
- Environment
- warm deserts or underground
- Organization
- solitary, pair, nest (3-6)
- Treasure
- none
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +4
- Source
- Bestiary 3
Source
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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