Library / Bestiary
Scorpion, Giant Emperor
CR
11.00
Vermin
N
Gargantuan
HD 15
This massive scorpion erupts from the sand, its giant pincers snapping and its tail stinger swaying threateningly.
Description
A giant emperor scorpion is an ambush predator, burying itself in soil or sand until prey approaches.
Combat Stats
HP
142 (15d8+75)
AC
24, touch 7, flat-footed 23 (+1 Dex, +17 natural, –4 size)
Init
+1
Speed
50 ft., burrow 10 ft.
Fort
+14
Ref
+6
Will
+6
BAB
+11
CMB
+26 (+30 grapple)
CMD
37 (49 vs. trip)
- Melee
- 2 claws +18 (2d6+11 plus grab), sting +18 (2d6+11 plus poison)
- Space
- 20 ft.
- Reach
- 20 ft.
- Defensive Abilities
- ferocity
- Racial Modifiers
- +4 Climb, +4 Perception, +8 Stealth (+12 in deserts)
Ability Scores
str
33
+11
dex
13
+1
con
20
+5
int
-
wis
12
+1
cha
2
-4
Special Attacks
ambush pit
constrict (2d6+11)
Poison — Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save. The save DC is Constitution-based.
Special Abilities
Universal Monster Rules
Grab
Grab
(claws)
Ex
from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Constrict
(2d6+11)
Ex
from Universal Monster Rule
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
Ferocity
Ex
from Universal Monster Rule
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. The creature still dies when its hit point total reaches a negative amount equal to its Constitution score.
Poison
(sting)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Pounce
Ex
from Universal Monster Rule
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Special Abilities
Ambush Pit
from text
Skills
Climb +15, Perception +5, Stealth –3 (+1 in deserts)
Details
- Type
- Vermin
- Alignment
- N
- Size
- Gargantuan
- Environment
- warm deserts
- Organization
- solitary
- Treasure
- none
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +5
- Source
- Bestiary 4
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.