Scorpion, Greensting
Description
Deadly greensting scorpions normally live in forests, though they can survive nearly anywhere.
A greensting scorpion familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster. A greensting scorpion familiar loses the mindless trait and has an Intelligence score appropriate for its master's level.
Combat Stats
- Melee
- sting +5 (1d2–4 plus poison)
- Space
- 2-1/2 ft.
- Reach
- 0 ft.
- Racial Modifiers
- +4 Climb, +4 Perception, +4 Stealth
Ability Scores
Special Attacks
Poison — Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.
Feats
Special Abilities
Universal Monster Rules
Feats, Traits & Items
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Climb +7, Perception +4, Stealth +15
- Type
- Vermin
- Alignment
- N
- Size
- Tiny
- Environment
- warm or temperate forests
- Organization
- solitary, pair, or colony (3–6)
- Treasure
- none
- Senses
- darkvision 60 ft.; Perception +4
- Source
- Bestiary 4