Library / Bestiary
Seps, Juvenile
CR
2.00
Magical Beast
N
Medium
HD 3
This venomous snake is heavily armored and has unusually large fangs.
Description
Sepses are born live. A hatchling soon grows up to 7 feet long and weighs 10 pounds.
Combat Stats
HP
22 (3d10+6)
AC
16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
Init
+5
Speed
20 ft.
Fort
+5
Ref
+4
Will
+2
BAB
+3
CMB
+2
CMD
13 (can't be tripped)
- Melee
- bite +4 (1d6–1 plus poison)
- Racial Modifiers
- +4 Perception, +4 Stealth
Ability Scores
str
8
-1
dex
13
+1
con
14
+2
int
1
-5
wis
13
+1
cha
6
-2
Special Attacks
acid blood (2d6, DC 13; see seps)
Poison — Bite—injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.
Special Qualities
liquefaction (see seps)
Feats
Special Abilities
Universal Monster Rules
Poison
(bite)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Special Abilities
Acid Blood
(2d6, DC 13; see seps)
from text
Liquefaction
(see seps)
from text
Feats, Traits & Items
Weapon Finesse
from Feat
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Perception +9, Stealth +10
Details
- Type
- Magical Beast
- Alignment
- N
- Size
- Medium
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +9
- Source
- Bestiary 4
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.