Library / Bestiary

Seps, Juvenile

CR 2.00 Magical Beast N Medium
This venomous snake is heavily armored and has unusually large fangs.

Sepses are born live. A hatchling soon grows up to 7 feet long and weighs 10 pounds.

STR
8
DEX
13
CON
14
INT
1
WIS
13
CHA
6
HP
22 (3d10+6)
AC
16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
Speed
20 ft.
Init
+5
Melee
bite +4 (1d6–1 plus poison)
BAB
+3
CMB
+2
CMD
13 (can't be tripped)
Fort
+5
Ref
+4
Will
+2
Racial Modifiers
+4 Perception, +4 Stealth

acid blood (2d6, DC 13; see seps)

Poison — Bite—injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.

liquefaction (see seps)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Perception +9, Stealth +10

Details
Type
Magical Beast
Alignment
N
Size
Medium
Senses
darkvision 60 ft., low-light vision, scent; Perception +9
Source
Bestiary 4
Sources Used in This Record
2 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.