Library / Bestiary
Seps, Juvenile
CR
2.00
Magical Beast
N
Medium
This venomous snake is heavily armored and has unusually large fangs.
Description
Sepses are born live. A hatchling soon grows up to 7 feet long and weighs 10 pounds.
Ability Scores
STR
8
DEX
13
CON
14
INT
1
WIS
13
CHA
6
Combat Stats
- HP
- 22 (3d10+6)
- AC
- 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
- Speed
- 20 ft.
- Init
- +5
- Melee
- bite +4 (1d6–1 plus poison)
- BAB
- +3
- CMB
- +2
- CMD
- 13 (can't be tripped)
- Fort
- +5
- Ref
- +4
- Will
- +2
- Racial Modifiers
- +4 Perception, +4 Stealth
Special Attacks
acid blood (2d6, DC 13; see seps)
Poison — Bite—injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.
Special Qualities
liquefaction (see seps)
Feats
Special Abilities
Improved Initiative
from Feat
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
Weapon Finesse
from Feat
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Skills
Perception +9, Stealth +10
Details
- Type
- Magical Beast
- Alignment
- N
- Size
- Medium
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +9
- Source
- Bestiary 4
Sources Used in This Record
2 House/Core
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.