Shadow, Greater
Greater shadows are those undead shadows that have come to be particularly infused with negative energy, such as those that have spent vast lengths of time in areas of the Plane of Shadow awash in negative energy, or those that have drained the lives of thousands of victims. These undead monsters are often found with a small band of normal shadows, which typically treat a greater shadow as a leader to rally behind.
- HP
- 58 (9d8+18)
- AC
- 18, touch 18, flat-footed 12 (+2 deflection, +5 Dex, +1 dodge)
- Speed
- fly 40 ft. (good)
- Init
- +5
- Melee
- incorporeal touch +11 (1d8 Strength)
- BAB
- +6
- CMB
- +11
- CMD
- 24
- Fort
- +5
- Ref
- +8
- Will
- +7
- Defensive Abilities
- incorporeal, channel resistance +2
- Racial Modifiers
- +4 Stealth in dim light (-4 in bright light)
create spawn (as per shadow)
Strength Damage — A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
Fly +15, Perception +13, Stealth +20 (+24 in dim light, +16 in bright light)
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