Shadow, Greater
Greater shadows are those undead shadows that have come to be particularly infused with negative energy, such as those that have spent vast lengths of time in areas of the Plane of Shadow awash in negative energy, or those that have drained the lives of thousands of victims. These undead monsters are often found with a small band of normal shadows, which typically treat a greater shadow as a leader to rally behind.
- HP
- 58 (9d8+18)
- AC
- 18, touch 18, flat-footed 12 (+2 deflection, +5 Dex, +1 dodge)
- Speed
- fly 40 ft. (good)
- Init
- +5
- Melee
- incorporeal touch +11 (1d8 Strength)
- BAB
- +6
- CMB
- +11
- CMD
- 24
- Fort
- +5
- Ref
- +8
- Will
- +7
- Defensive Abilities
- incorporeal, channel resistance +2
- Racial Modifiers
- +4 Stealth in dim light (-4 in bright light)
Weapons: Simple
create spawn (as per shadow)
Strength Damage — A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
Fly +15, Perception +13, Stealth +20 (+24 in dim light, +16 in bright light)
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