Shadow, Greater
Description
Greater shadows are those undead shadows that have come to be particularly infused with negative energy, such as those that have spent vast lengths of time in areas of the Plane of Shadow awash in negative energy, or those that have drained the lives of thousands of victims. These undead monsters are often found with a small band of normal shadows, which typically treat a greater shadow as a leader to rally behind.
Combat Stats
- Melee
- incorporeal touch +11 (1d8 Strength)
- Immune
- grappled, trip, falling damage, nonmagical attacks (from incorporeal)
- Defensive Abilities
- incorporeal, channel resistance +2
- Racial Modifiers
- +4 Stealth in dim light (-4 in bright light)
Ability Scores
Proficiencies
Weapons: Simple
Special Attacks
create spawn (as per shadow)
Strength Damage — A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Dodge bonuses stack with each other, unlike most types of bonuses.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Skills
Fly +15, Perception +13, Stealth +20 (+24 in dim light, +16 in bright light)