Shadow
The sinister shadow skirts the border between the gloom of darkness and the harsh truth of light. The shadow prefers to haunt ruins where civilization has moved on, where it hunts living creatures foolish enough to stumble into its territory. The shadow is an undead horror, and as such has no goals or outwardly visible motivations other than to sap life and vitality from living beings.
- HP
- 19 (3d8+6)
- AC
- 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
- Speed
- fly 40 ft. (good)
- Init
- +2
- Melee
- incorporeal touch +4 (1d6 Strength damage)
- BAB
- +2
- CMB
- +4
- CMD
- 17
- Fort
- +3
- Ref
- +3
- Will
- +4
- Defensive Abilities
- incorporeal, channel resistance +2
- Racial Modifiers
- +4 Stealth in dim light (-4 in bright light)
Weapons: Simple
Create Spawn — A humanoid creature killed by a shadow's Strength damage becomes a shadow under the control of its killer in 1d4 rounds.
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light)
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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