Shae
Description
The mysterious people known as the shaes are natives of the Shadow Plane. In their own language, their name means “unbound” or “unfettered.” According to shae history, they were once humanoids who through tireless study and self-perfection managed to transcend the bonds of a definite form. Though they still bear roughly humanoid shapes, shaes' outlines are perpetually wispy and impossible for any non-shaes to focus directly on.
Though shaes may engage in all the same pursuits and professions as other humanoids, their overwhelming racial pride often leads them to see all other humanoids—especially humans—as lesser beings. Ironically, this casual disdain sometimes leads individual shaes to gather harems of worshipful human consorts, and it is from these unions that fetchlings often issue. Humans involved in such relationships often hope to learn the secret of the shaes' power over shadows, and claim that only in sacred union with the creatures can one glimpse their true features.
Shaes are roughly 6 feet tall and weigh 100 pounds. They often wear masks and form-fitting clothing when around other creatures in order to give the lesser beings something to focus on (such garments do not impede their blur ability).
Combat Stats
- Melee
- mwk falchion +8 (2d4+4/18-20 plus 1d6 cold) or touch +7 (1d6 cold)
- Defensive Abilities
- amorphous, blur
- Racial Modifiers
- +10 Stealth in regions of low light or darkness
Ability Scores
Proficiencies
Weapons: Martial, Simple
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Skills
Acrobatics +13, Bluff +10, Diplomacy +10, Disguise +10, Intimidate +7, Knowledge (arcana) +9, Knowledge (planes) +12, Perception +8, Sense Motive +8, Stealth +13 (+23 in regions of low light or darkness), Use Magic Device +10
Spells
- Type
- Outsider
- Alignment
- N
- Size
- Medium
- Environment
- any (Shadow Plane)
- Organization
- solitary, pair, or ascendance (3-12)
- Treasure
- standard (masterwork falchion, other treasure)
- Senses
- darkvision 60 ft., low-light vision; Perception +8
- Languages
- Aklo, Common, Shae
- Source
- Bestiary 3