Library / Bestiary

Shae

CR 4.00 Outsider N Medium HD 4
A white porcelain mask and elegant white clothing provide form and contrast to this shadowy woman's body.

The mysterious people known as the shaes are natives of the Shadow Plane. In their own language, their name means “unbound” or “unfettered.” According to shae history, they were once humanoids who through tireless study and self-perfection managed to transcend the bonds of a definite form. Though they still bear roughly humanoid shapes, shaes' outlines are perpetually wispy and impossible for any non-shaes to focus directly on.

Though shaes may engage in all the same pursuits and professions as other humanoids, their overwhelming racial pride often leads them to see all other humanoids—especially humans—as lesser beings. Ironically, this casual disdain sometimes leads individual shaes to gather harems of worshipful human consorts, and it is from these unions that fetchlings often issue. Humans involved in such relationships often hope to learn the secret of the shaes' power over shadows, and claim that only in sacred union with the creatures can one glimpse their true features.

Shaes are roughly 6 feet tall and weigh 100 pounds. They often wear masks and form-fitting clothing when around other creatures in order to give the lesser beings something to focus on (such garments do not impede their blur ability).

HP
38 (4d10+16)
AC
16, touch 16, flat-footed 10 (+6 Dex)
Init
+6
Speed
30 ft.
Fort
+8
Ref
+7
Will
+7
BAB
+4
CMB
+7
CMD
23
Melee
mwk falchion +8 (2d4+4/18-20 plus 1d6 cold) or touch +7 (1d6 cold)
Defensive Abilities
amorphous, blur
Racial Modifiers
+10 Stealth in regions of low light or darkness
str
16
+3
dex
22
+6
con
18
+4
int
21
+5
wis
13
+1
cha
17
+3

Weapons: Martial, Simple

Universal Monster Rules

Amorphous Ex from Universal Monster Rule
The creature's body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits.

Special Abilities

Blur from text

Feats, Traits & Items

Combat Expertise from Feat

You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will

Acrobatics +13, Bluff +10, Diplomacy +10, Disguise +10, Intimidate +7, Knowledge (arcana) +9, Knowledge (planes) +12, Perception +8, Sense Motive +8, Stealth +13 (+23 in regions of low light or darkness), Use Magic Device +10

spell-like abilities:
Constant—Blur (DC 15)
Details
Type
Outsider
Alignment
N
Size
Medium
Environment
any (Shadow Plane)
Organization
solitary, pair, or ascendance (3-12)
Treasure
standard (masterwork falchion, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +8
Languages
Aklo, Common, Shae
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
3 House/Core
  • Uses feat: Combat Expertise (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Knows spell: Blur (Spell) — core content under OGL 1.0a
View references and cross-links for Shae

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