Shantak
Shantaks speak in a shrill voice that sounds like glass grinding against stone. They are intelligent creatures and cannot be trained as mounts—a would-be shantak rider must use diplomacy or magic to secure a shantak's cooperation as a mount, and even then, shantaks have a tendency to deliberately strand riders in dangerous areas.
Many shantaks have a strange and irrational fear of certain creatures, such as the faceless nightgaunts said to dwell in certain remote mountains, or specific types of harpies or gargoyles in more civilized regions. A shantak avoids confrontations with these types of creatures if possible.
A shantak's ability to travel the gulfs of space ensures that these scaly, bird-like creatures can be found on numerous worlds. Yet despite this unique ability, shantaks are generally quite reluctant to seek out new worlds unless faced with no other option, for a shantak knows well that an attempt to fly to an unknown world could easily result in being lost forever in the gulfs of space.
- HP
- 104 (11d10+44)
- AC
- 21, touch 11, flat-footed 18 (+3 Dex, +10 natural, -2 size)
- Speed
- 20 ft., fly 80 ft. (average)
- Init
- +3
- Melee
- bite +17 (2d6+8) 2 talons +17 (1d8+8 plus grab)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +11
- CMB
- +21 (+25 grapple)
- CMD
- 34 (42 vs. grapple)
- Fort
- +11
- Ref
- +10
- Will
- +6
- Defensive Abilities
- slippery
- Racial Modifiers
- +8 Escape Artist
Share Defenses — As a free action, a shantak can extend its no breath ability and cold immunity to a single creature touching it. It can withdraw this protection as a free action.
Starflight — A shantak can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM's discretion)—provided the shantak knows the way to its destination.
Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Power Attack, Wingover
Escape Artist +11, Fly +13
- Type
- Magical Beast
- Alignment
- CE
- Size
- Huge
- Environment
- cold mountains
- Organization
- solitary, pair, or flock (3-12)
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +3
- Languages
- Aklo
- Source
- Bestiary 2
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