Library / Bestiary

Shoggoth

CR 19.00 Ooze CN Huge
This immense mound of black slime thunders forward, eyes and mouths and even stranger things forming in its heaving bulk.

Although even lunatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or thankfully unreal nightmare, the truth is altogether more dire. The shoggoths exist, although they keep to the deepest of ocean trenches or the most remote of forgotten caverns and ruins, emerging only rarely to spread madness and destruction in their slime-caked wakes.

The first shoggoths were created in eons past, long before the first gods turned their attentions to the Material Plane. Some hold that the aboleths engineered them, while certain strange texts hint of a race even older that engineered the first shoggoths as slaves. Eventually, these dread beasts developed enough intelligence to rebel against their creators, and now they lurk, patient but potent, in the lightless deep.

STR
40
DEX
24
CON
31
INT
5
WIS
22
CHA
13
HP
333 (23d8+230); fast healing 10
AC
33, touch 15, flat-footed 26 (+7 Dex, +18 natural, -2 size)
Speed
50 ft., climb 30 ft., swim 50 ft.
Init
+11
Melee
4 slams +30 (3d6+15/19-20 plus grab)
Space
15 ft.
Reach
30 ft.
BAB
+17
CMB
+34 (+39 grapple)
CMD
51 (cannot be tripped)
Fort
+19
Ref
+14
Will
+15
DR
10/-
SR
30
Racial Modifiers
+4 Perception

constrict (3d6+15)

Maddening Cacophony — As a free action, a shoggoth can give voice to sounds and words sane life was not meant to hear. All creatures in a 60-foot radius must make a DC 22 Will save or be confused for 1d6 rounds. Each round a creature is affected it takes 1d6 points of Wisdom damage. A creature that saves cannot be affected by this shoggoth's maddening cacophony for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.

Engulf — To use this ability, the shoggoth must begin its turn grappling a creature or must trample. A shoggoth may attempt to engulf as many creatures as it grapples or tramples in a round. This ability otherwise functions as swallow whole, save that a creature that cut its way out of a shoggoth leaves no hole in the protoplasmic creature's body.

trample (4d8+15, DC 36)

Climb +23, Perception +33, Swim +23

Details
Type
Ooze
Alignment
CN
Size
Huge
Environment
cold aquatic or underground
Organization
solitary or tide (2-6)
Treasure
standard
Senses
all-around vision, darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.; Perception +33
Languages
Aklo
Source
Bestiary
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.