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Shriezyx

CR 4.00 Aberration CE Medium HD 7
An oversized, eight-legged monstrosity stares ravenously from its three beady eyes, its gaping maw dripping with green venom.

Devised by a cabal of ancient wizards to serve as guardians for monuments and laboratories, shriezyx are horrific spiderlike aberrations created in arcane vats out of the flesh of many different creatures. Having outlived their creators, they continue to lurk in ruins, caves, and the deep places of the world, spreading far beyond the original city where they were created.

Shriezyx have no natural place in the ecology, but easily fill the niche of any predator of comparable strength. They can subsist on rats and other vermin for long periods of time, but relish the opportunity for a more substantial meal. Derros, drow, and other subterranean races sometimes use them as guards or mounts, or subject them to torturous experimentation. These races use bribes of food and the threat of fire to keep the creatures in line.

Shriezyx can reproduce with their own kind or lay unfertilized eggs that hatch into identical copies of their parent. Eggs remain viable for years, hatching after exposure to water, fresh air, or consistent warmth. A typical shriezyx is 3 feet tall and weighs 300 pounds.

HP
38 (7d8+7); regeneration 3 (fire)
AC
17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
Init
+7
Speed
30 ft., climb 30 ft.
Fort
+5
Ref
+5
Will
+6
BAB
+5
CMB
+6
CMD
19 (31 vs. trip)
Melee
bite +8 (1d6+1 plus poison), 4 claws +8 (1d4+1)
Defensive Abilities
ferocity
Racial Modifiers
+4 Perception
str
13
+1
dex
17
+3
con
12
+1
int
3
-4
wis
12
+1
cha
2
-4

Slowing Toxin — A shriezyx's web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx's web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.

web (+8 ranged, DC 14, 7 hp)

Universal Monster Rules

Ferocity Ex from Universal Monster Rule
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. The creature still dies when its hit point total reaches a negative amount equal to its Constitution score.
Poison (bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Web (+8 ranged, DC 14, 7 hp) Ex from Universal Monster Rule
Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled target can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature's Hit Dice + the creature's Constitution modifier. Attempts to burst a web by those caught in it take a –4 penalty. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—. A creature can move across its own web at its climb speed and can pinpoint the location of any creatures touching its web.

Special Abilities

Slowing Toxin from text
A shriezyx's web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx's web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.

Feats, Traits & Items

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Step Up from Feat

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Climb +15, Perception +12

Details
Type
Aberration
Alignment
CE
Size
Medium
Environment
any
Organization
solitary, pair, or hive (3–12)
Treasure
incidental
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +12
Languages
Aklo
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
4 House/Core
View references and cross-links for Shriezyx

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