Sinspawn
Description
Sinspawn are corrupted products of magic used by spellcasters in a past era as shock troops for their armies. Literally the embodiment of a sin made flesh, they are sentient abominations of distilled ectoplasm imprinted with the soul-image of slain creatures that possessed an abundance of a particular sin.
The above stats represent a wrathspawn, the most common type of this creature. Each type possesses unique ability modifiers, which are listed after their name.
Combat Stats
- Melee
- ranseur +3 (2d4+1/×3), bite -2 (1d6 plus sinful bite) or<p class="stat-block-2">bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)</p>
- SR
- 13
Ability Scores
Special Qualities
Martial Proficiency — Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).
Feats
Special Abilities
Special Abilities
Feats, Traits & Items
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Skills
Intimidate +7, Perception +7, Stealth +7, Survival +7
- Type
- Aberration
- Alignment
- NE
- Size
- Medium
- Environment
- any ruins
- Organization
- solitary, pair, or cult (3-8)
- Treasure
- standard (ranseur, other treasure)
- Senses
- darkvision 60 ft., sin-scent; Perception +7
- Languages
- Aklo
- Source
- Bestiary 2