Library / Bestiary

Skunk, Giant

CR 3.00 Animal N Large
Snarling and ferocious, this horse-sized skunk emits a frightening growl as it smashes through the undergrowth.

Much larger than their passive cousins, giant skunks are an aggressive lot. Having a greater bulk to maintain, giant skunks feed on creatures beyond just grubs and insects, often hunting small mammals and reptiles by night in addition to giant versions of insects. While giant skunks are dangerous to nearby settlements, farmers find a positive aspect in their presence, valuing the creatures' taste for giant insects and other more dangerous vermin.

STR
17
DEX
16
CON
13
INT
2
WIS
12
CHA
9
HP
32 (5d8+10)
AC
15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
Speed
30 ft.
Init
+3
Melee
bite +5 (1d8+3), 2 claws +5 (1d6+3)
Ranged
spray +5 touch (musk)
Space
10 ft.
Reach
5 ft.
BAB
+3
CMB
+7
CMD
20
Fort
+5
Ref
+7
Will
+2

Musk — Up to twice per day, a giant skunk can spray a stream of noxious musk at a single target within 30 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 17 Fortitude save or be nauseated for 1d6 rounds and then sickened for 1d6 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.

Ability Focus (musk), Power Attack, Toughness

Climb +7, Perception +7, Survival +2

Details
Type
Animal
Alignment
N
Size
Large
Environment
temperate forests
Organization
solitary or pair
Treasure
none
Senses
low-light vision, scent; Perception +7
Source
Bestiary 3
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