Skunk, Giant
Much larger than their passive cousins, giant skunks are an aggressive lot. Having a greater bulk to maintain, giant skunks feed on creatures beyond just grubs and insects, often hunting small mammals and reptiles by night in addition to giant versions of insects. While giant skunks are dangerous to nearby settlements, farmers find a positive aspect in their presence, valuing the creatures' taste for giant insects and other more dangerous vermin.
- HP
- 32 (5d8+10)
- AC
- 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
- Speed
- 30 ft.
- Init
- +3
- Melee
- bite +5 (1d8+3), 2 claws +5 (1d6+3)
- Ranged
- spray +5 touch (musk)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +3
- CMB
- +7
- CMD
- 20
- Fort
- +5
- Ref
- +7
- Will
- +2
Musk — Up to twice per day, a giant skunk can spray a stream of noxious musk at a single target within 30 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 17 Fortitude save or be nauseated for 1d6 rounds and then sickened for 1d6 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.
Ability Focus (musk), Power Attack, Toughness
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
Climb +7, Perception +7, Survival +2
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- temperate forests
- Organization
- solitary or pair
- Treasure
- none
- Senses
- low-light vision, scent; Perception +7
- Source
- Bestiary 3
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
Loading references...