Skunk
Description
These small mammals are well known to humanoids and forest creatures alike, with their distinctive black-and-white-striped markings and infamous scent glands. Creatures like big cats or wolves that normally would make a meal of such a small creature give skunks plenty of space, for they have learned well that the combination of black and white on a skunk's back equates to a hideously overpowering stench.
Combat Stats
- Melee
- bite +4 (1d3-4), 2 claws +4 (1d2-4)
- Ranged
- spray +4 touch (musk)
Ability Scores
Special Attacks
Musk — Up to twice per day, a skunk can spray a stream of noxious musk at a single target within 10 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 11 Fortitude save or be nauseated for 1d4 rounds and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.
Feats
Special Abilities
Special Abilities
Feats, Traits & Items
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Perception +5
- Type
- Animal
- Alignment
- N
- Size
- Tiny
- Environment
- temperate forests
- Organization
- solitary, pair, or surfeit (3-5)
- Treasure
- none
- Senses
- low-light vision, scent; Perception +5
- Source
- Bestiary 3