Skunk
These small mammals are well known to humanoids and forest creatures alike, with their distinctive black-and-white-striped markings and infamous scent glands. Creatures like big cats or wolves that normally would make a meal of such a small creature give skunks plenty of space, for they have learned well that the combination of black and white on a skunk's back equates to a hideously overpowering stench.
- HP
- 3 (1d8-1)
- AC
- 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
- Speed
- 30 ft.
- Init
- +2
- Melee
- bite +4 (1d3-4), 2 claws +4 (1d2-4)
- Ranged
- spray +4 touch (musk)
- BAB
- +0
- CMB
- +0
- CMD
- 6
- Fort
- +1
- Ref
- +4
- Will
- +1
Musk — Up to twice per day, a skunk can spray a stream of noxious musk at a single target within 10 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 11 Fortitude save or be nauseated for 1d4 rounds and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.
Perception +5
- Type
- Animal
- Alignment
- N
- Size
- Tiny
- Environment
- temperate forests
- Organization
- solitary, pair, or surfeit (3-5)
- Treasure
- none
- Senses
- low-light vision, scent; Perception +5
- Source
- Bestiary 3
Loading references...