Snake, Emperor Cobra
Infamous among travelers for its deadly poisonous bite, the emperor cobra is a foul-tempered snake typically encountered in bogs. The snake's scales are generally a dark green, with a pale green or even ivory underbelly. Its eyes are bright red and lack the distinctive serpentine slit most snake eyes possess. Emperor cobras are often trained to serve as guardians in temples. They are 16 feet long and weigh 200 pounds.
- HP
- 51 (6d8+24)
- AC
- 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, -1 size)
- Speed
- 30 ft., climb 30 ft., swim 30 ft.
- Init
- +6
- Melee
- bite +10 (2d6+9 plus poison)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +4
- CMB
- +11
- CMD
- 23 (can't be tripped)
- Fort
- +9
- Ref
- +7
- Will
- +5
- Racial Modifiers
- Acrobatics+8, +4 Perception, +4 Stealth
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +10, Climb +14, Perception +13, Stealth +11, Swim +14
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- temperate or warm swamps
- Organization
- solitary, pair, or nest (3-8)
- Treasure
- none
- Senses
- low-light vision, scent; Perception +13
- Source
- Bestiary 2
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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