Library / Bestiary
Snake, Emperor Cobra
CR
5.00
Animal
N
Large
HD 6
This massive green cobra rears its head upward aggressively, its brightly colored, scaly hood flaring in an unmistakable warning.
Description
Infamous among travelers for its deadly poisonous bite, the emperor cobra is a foul-tempered snake typically encountered in bogs. The snake's scales are generally a dark green, with a pale green or even ivory underbelly. Its eyes are bright red and lack the distinctive serpentine slit most snake eyes possess. Emperor cobras are often trained to serve as guardians in temples. They are 16 feet long and weigh 200 pounds.
Combat Stats
HP
51 (6d8+24)
AC
18, touch 11, flat-footed 16 (+2 Dex, +7 natural, -1 size)
Init
+6
Speed
30 ft., climb 30 ft., swim 30 ft.
Fort
+9
Ref
+7
Will
+5
BAB
+4
CMB
+11
CMD
23 (can't be tripped)
- Melee
- bite +10 (2d6+9 plus poison)
- Space
- 10 ft.
- Reach
- 10 ft.
- Racial Modifiers
- Acrobatics+8, +4 Perception, +4 Stealth
Ability Scores
str
22
+6
dex
15
+2
con
18
+4
int
1
-5
wis
17
+3
cha
2
-4
Feats
Special Abilities
Universal Monster Rules
Poison
(bite)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Feats, Traits & Items
Skill Focus
(Stealth)
from Feat
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Weapon Focus
(bite)
from Feat
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Calculated: +1 Attack Bonus
Skills
Acrobatics +10, Climb +14, Perception +13, Stealth +11, Swim +14
Details
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- temperate or warm swamps
- Organization
- solitary, pair, or nest (3-8)
- Treasure
- none
- Senses
- low-light vision, scent; Perception +13
- Source
- Bestiary 2
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.