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Solifugid, Giant

CR 1.00 Vermin N Small HD 2
This tan-colored creature looks like a ten-legged spider. Oversized jaws grind together slowly beneath beady eyes.

Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs. Some species, like the albino cave solifugid, have fewer legs, but all solifugids are aggressive vermin.

The following table lists the most common variants beyond the two presented above. Many of these species have additional unique abilities, such as the razormouth's ability to cause hideous, bleeding wounds in those it attacks.

Table: Solifugid Variants
SpeciesCRSizeHD
Dog-eating solifugid1/2Tiny1
Yellow terror solifugid8Large10
Razormouth solifugid11Huge13
Banshee solifugid15Gargantuan16
Duneshaker solifugid18Colossal20
HP
13 (2d8+4)
AC
14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
Init
+2
Speed
50 ft., climb 30 ft.
Fort
+5
Ref
+2
Will
+0
BAB
+1
CMB
+1
CMD
13 (25 vs. trip)
Melee
bite +3 (1d6+1), 2 claws +3 (1d3+1)
Racial Modifiers
+4 Perception, +4 Stealth
str
12
+1
dex
15
+2
con
15
+2
int
-
wis
11
+0
cha
2
-4

rend (2 claws, 1d3+1)

Universal Monster Rules

Rend (2 claws, 1d3+1) Ex from Universal Monster Rule
If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent's body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round. The type of attacks that must hit and the additional damage are included in the creature's description. The additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature's Strength bonus.

Climb +9, Perception +4, Stealth +10

Details
Type
Vermin
Alignment
N
Size
Small
Environment
warm deserts
Organization
solitary, pair, or colony (3-6)
Treasure
none
Senses
darkvision 60 ft.; Perception +4
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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