Library / Bestiary

Sphinx

CR 8.00 Magical Beast N Large HD 12
This creature has the body of a lion, the wings of a falcon, and the head and torso of a beautiful human woman.

Although there are many different species of sphinx, the one certain scholars refer to as the “gynosphinx” (a name many sphinxes find insulting) is a wise and majestic creature that is nevertheless terrifying when angered. Less moralistic than their male counterparts (the “androsphinx”—a different creature entirely than the sphinx presented here), sphinxes are careful and methodical in their decision-making, and pride themselves on their cold logic and impartiality. They have little patience for the lesser sphinx variants, seeing them as little better than animals. Sphinxes love riddles and complicated dilemmas, and treasure strange facts and arcane trivia far more than gold or gems

While not great scholars in any traditional sense, sphinxes' great appreciation of puzzles leads them to research shallowly in a wide variety of subjects, and they can often be invaluable sources of information, especially when making use of their magical abilities. They are usually happy to barter with other races, and regularly trade material goods for information or new and interesting quandaries. They make excellent guardians for temples, tombs, and other important locations, so long as they are kept adequately entertained. Sphinxes place great value on politeness, but can be dangerously temperamental—while they may decide to share their latest riddles with travelers out of altruism, they think little of devouring those who don't give their dilemmas adequate attention or provide useful insight.

Sphinxes are typically 10 feet long and about 800 pounds. While their wings are capable of holding them aloft for long periods of time, they are poor fliers, and prefer to land before engaging foes, lashing out with their powerful claws. Though fiercely territorial, they tend to give intruders plenty of warning before attacking.

HP
102 (12d10+36)
AC
21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size)
Init
+5
Speed
40 ft., fly 60 ft. (poor)
Fort
+11
Ref
+9
Will
+10
BAB
+12
CMB
+19
CMD
30 (34 vs. trip)
Melee
2 claws +17 (2d6+6/19-20)
Space
10 ft.
Reach
5 ft.
str
22
+6
dex
13
+1
con
16
+3
int
18
+4
wis
19
+4
cha
19
+4

pounce

rake (2 claws +17, 2d6+6)

Universal Monster Rules

Pounce Ex from Universal Monster Rule
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Rake (2 claws +17, 2d6+6) Ex from Universal Monster Rule
A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature's description. A monster with the rake ability must begin its turn already grappling to use its rake—it can't begin a grapple and rake in the same turn.

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Improved Critical (claw) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will

Bluff +14, Diplomacy +14, Fly +7, Intimidate +14, Knowledge (any two) +6, Perception +21, Sense Motive +19, Spellcraft +12

spell-like abilities:
Constant—Comprehend Languages, Constant—Detect Magic, Constant—Read Magic, Constant—See Invisibility, 3/day—Clairaudience/Clairvoyance, 1/day—Dispel Magic, 1/day—Locate Object, 1/day—Remove Curse (DC 18), 1/day—Legend Lore, 1/week—Symbol Of Fear (DC 20), 1/week—Symbol Of Pain, 1/week—Symbol Of Persuasion (DC 20), 1/week—Symbol Of Sleep (DC 19), 1/week—Symbol Of Stunning (DC 21)
Details
Type
Magical Beast
Alignment
N
Size
Large
Environment
warm deserts and hills
Organization
solitary, pair, or cult (3-6)
Treasure
double
Senses
darkvision 60 ft., low-light vision; Perception +21
Languages
Common, Draconic, Sphinx
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
19 House/Core 1 Recognized publisher
View references and cross-links for Sphinx

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.