Library / Bestiary
Spider, Giant Black Widow
CR
3.00
Vermin
N
Large
HD 5
This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.
Description
Females of this species are larger than males. Males are identical to the typical giant spider (Pathfinder RPG Bestiary 258).
Combat Stats
HP
37 (5d8+15)
AC
15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
Init
+2
Speed
30 ft., climb 30 ft.
Fort
+7
Ref
+3
Will
+1
BAB
+3
CMB
+8
CMD
20 (32 vs. trip)
- Melee
- bite +6 (1d8+6 plus poison)
- Space
- 10 ft.
- Reach
- 5 ft.
- Racial Modifiers
- +8 Climb, +4 Perception, +4 Stealth (+8 webs)
Ability Scores
str
19
+4
dex
15
+2
con
16
+3
int
-
wis
10
+0
cha
2
-4
Special Attacks
web (+4 ranged, DC 19, 5 hp)
Special Qualities
Strong Webs — A black widow's webs gain a +4 bonus to the DC to break or escape.
Special Abilities
Universal Monster Rules
Poison
(bite)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Web
(+4 ranged, DC 19, 5 hp)
Ex
from Universal Monster Rule
Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled target can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature's Hit Dice + the creature's Constitution modifier. Attempts to burst a web by those caught in it take a –4 penalty. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—. A creature can move across its own web at its climb speed and can pinpoint the location of any creatures touching its web.
Special Abilities
Strong Webs
from text
A black widow's webs gain a +4 bonus to the DC to break or escape.
Skills
Climb +20, Perception +4
Details
- Type
- Vermin
- Alignment
- N
- Size
- Large
- Environment
- any land
- Organization
- solitary, pair, or colony (3-8)
- Treasure
- incidental
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +4
- Source
- Bestiary 2
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.