Library / Bestiary
Spider, Giant Crab
CR
1/2
Vermin
N
Small
HD 2
This pale yellow spider's legs protrude on either side, giving it a very distinctive stance. The thing is the size of a large dog.
Description
Giant crab spiders are dangerous ambush predators that live in dense forest vegetation. Though crab spiders are not web spinners, they are truly gifted climbers and use this talent to clamber up into places where they can observe wide areas from on high. Named for their curious scuttling walk and wide-legged stance, giant crab spiders are rarely larger than a typical adult halfling.
Combat Stats
HP
11 (2d8+2)
AC
13, touch 13, flat-footed 11 (+2 Dex, +1 size)
Init
+2
Speed
30 ft., climb 20 ft.
Fort
+4
Ref
+2
Will
+0
BAB
+1
CMB
+0
CMD
12 (24 vs. trip)
- Melee
- bite +2 (1d4 plus poison)
- Racial Modifiers
- +8 Acrobatics, +16 Climb, +4 Perception, +4 Stealth (+15 when stationary)
Ability Scores
str
10
+0
dex
15
+2
con
12
+1
int
-
wis
10
+0
cha
2
-4
Special Abilities
Universal Monster Rules
Poison
(bite)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Skills
Acrobatics +10, Climb +24, Perception +4, Stealth +10 (+21 when stationary)
Details
- Type
- Vermin
- Alignment
- N
- Size
- Small
- Environment
- warm or temperate forests
- Organization
- solitary, pair, or colony (3-10)
- Treasure
- incidental
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +4
- Source
- Bestiary 3
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.