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Spider, Giant Crab

CR 1/2 Vermin N Small HD 2
This pale yellow spider's legs protrude on either side, giving it a very distinctive stance. The thing is the size of a large dog.

Giant crab spiders are dangerous ambush predators that live in dense forest vegetation. Though crab spiders are not web spinners, they are truly gifted climbers and use this talent to clamber up into places where they can observe wide areas from on high. Named for their curious scuttling walk and wide-legged stance, giant crab spiders are rarely larger than a typical adult halfling.

HP
11 (2d8+2)
AC
13, touch 13, flat-footed 11 (+2 Dex, +1 size)
Init
+2
Speed
30 ft., climb 20 ft.
Fort
+4
Ref
+2
Will
+0
BAB
+1
CMB
+0
CMD
12 (24 vs. trip)
Melee
bite +2 (1d4 plus poison)
Racial Modifiers
+8 Acrobatics, +16 Climb, +4 Perception, +4 Stealth (+15 when stationary)
str
10
+0
dex
15
+2
con
12
+1
int
-
wis
10
+0
cha
2
-4

Universal Monster Rules

Poison (bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Acrobatics +10, Climb +24, Perception +4, Stealth +10 (+21 when stationary)

Details
Type
Vermin
Alignment
N
Size
Small
Environment
warm or temperate forests
Organization
solitary, pair, or colony (3-10)
Treasure
incidental
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +4
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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