Library / Bestiary

Spider, Giant Tarantula

CR 8.00 Vermin N Gargantuan HD 10
A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.
HP
115 (10d8+70)
AC
21, touch 7, flat-footed 20 (+1 Dex, +14 natural, -4 size)
Init
+1
Speed
30 ft., climb 30 ft.
Fort
+14
Ref
+4
Will
+3
BAB
+7
CMB
+23
CMD
34 (46 vs. trip)
Melee
bite +15 (3d6+18 plus poison)
Ranged
barbed hairs +4 touch (nausea)
Space
20 ft.; Reach 20 ft.
Defensive Abilities
barbed hairs
Racial Modifiers
+8 Climb+4 Perception+4 Stealth (+8 in webs)
str
35
+12
dex
13
+1
con
24
+7
int
-
wis
10
+0
cha
2
-4

Universal Monster Rules

Poison (bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Barbed Hairs from text

Climb +28, Perception +4, Stealth -7 (-3 in webs)

Details
Type
Vermin
Alignment
N
Size
Gargantuan
Environment
any forests
Organization
solitary, pair, or colony (3-8)
Treasure
incidental
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +4
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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