Library / Bestiary
Spider, Giant Tarantula
CR
8.00
Vermin
N
Gargantuan
HD 10
A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.
Combat Stats
HP
115 (10d8+70)
AC
21, touch 7, flat-footed 20 (+1 Dex, +14 natural, -4 size)
Init
+1
Speed
30 ft., climb 30 ft.
Fort
+14
Ref
+4
Will
+3
BAB
+7
CMB
+23
CMD
34 (46 vs. trip)
- Melee
- bite +15 (3d6+18 plus poison)
- Ranged
- barbed hairs +4 touch (nausea)
- Space
- 20 ft.; Reach 20 ft.
- Defensive Abilities
- barbed hairs
- Racial Modifiers
- +8 Climb+4 Perception+4 Stealth (+8 in webs)
Ability Scores
str
35
+12
dex
13
+1
con
24
+7
int
-
wis
10
+0
cha
2
-4
Special Abilities
Universal Monster Rules
Poison
(bite)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Special Abilities
Barbed Hairs
from text
Skills
Climb +28, Perception +4, Stealth -7 (-3 in webs)
Details
- Type
- Vermin
- Alignment
- N
- Size
- Gargantuan
- Environment
- any forests
- Organization
- solitary, pair, or colony (3-8)
- Treasure
- incidental
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +4
- Source
- Bestiary 2
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.