Spider, Giant
The statistics above are for a web-spinning spider. Hunting spiders lose the web ability but gain a +8 racial modifier on Acrobatics checks. All giant spiders have a +2 racial bonus on poison save DCs.
Other species of giant spiders exist, as detailed below.
| Species | CR | Size | HD |
|---|---|---|---|
| Scarlet spider | 1/4 | Tiny | 1d8 |
| Giant crab spider | 1/2 | Small | 2d8 |
| Giant black widow | 3 | Large | 5d8 |
| Ogre spider | 5 | Huge | 7d8 |
| Giant tarantula | 8 | Gargantuan | 10d8 |
| Goliath spider | 11 | Colossal | 14d8 |
- HP
- 16 (3d8+3)
- AC
- 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
- Speed
- 30 ft., climb 30 ft.
- Init
- +3
- Melee
- bite +2 (1d6 plus poison)
- BAB
- +2
- CMB
- +2
- CMD
- 15 (27 vs. trip)
- Fort
- +4
- Ref
- +4
- Will
- +1 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- +4 Perception, +4 Stealth (+8 in webs), +16 Climb
web (+5 ranged, DC 12, hp 2)
Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs)
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