Spider, Goliath
Goliath spiders are giant hunting spiders that most often prey on large creatures such as giant scorpions, snakes, and younger dragons, but sometimes catch and paralyze smaller prey to eat later. Camouflaged by their hairs and coloration, they prowl atop the forest canopy, dropping upon unsuspecting creatures. Females often cannibalize their mates.
- HP
- 147 (14d8+84)
- AC
- 25, touch 3, flat-footed 24 (+1 Dex, +22 natural, –8 size)
- Speed
- 40 ft., climb 20 ft.
- Init
- +1
- Melee
- bite +17 (6d8+22 plus poison)
- Space
- 30 ft.
- Reach
- 30 ft.
- BAB
- +10
- CMB
- +33
- CMD
- 44 (56 vs. trip)
- Fort
- +15
- Ref
- +5
- Will
- +4 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- +8 Climb, +4 Perception, +8 Stealth (+16 in forests)
Poison — Bite—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Str and paralysis 1 round; cure 2 consecutive saves.
Poisoned Web — This ability works like the web ability, but affects all creatures in a 10-foot-radius burst. In addition, any creature hit by the web must save against the spider's poison.
trample (4d8+22, DC 32)
Climb +23, Perception +4, Stealth –7 (+1 in forests)
- Type
- Vermin
- Alignment
- N
- Size
- Colossal
- Environment
- any forests or swamps
- Organization
- solitary, pair, or colony (3–6)
- Treasure
- incidental
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +4
- Source
- Bestiary 4
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