Library / Bestiary
Spider, Goliath
CR
11.00
Vermin
N
Colossal
HD 14
This massive brown-and-green tarantula is the size of a large house and has huge, razor-sharp fangs.
Description
Goliath spiders are giant hunting spiders that most often prey on large creatures such as giant scorpions, snakes, and younger dragons, but sometimes catch and paralyze smaller prey to eat later. Camouflaged by their hairs and coloration, they prowl atop the forest canopy, dropping upon unsuspecting creatures. Females often cannibalize their mates.
Combat Stats
HP
147 (14d8+84)
AC
25, touch 3, flat-footed 24 (+1 Dex, +22 natural, –8 size)
Init
+1
Speed
40 ft., climb 20 ft.
Fort
+15
Ref
+5
Will
+4
BAB
+10
CMB
+33
CMD
44 (56 vs. trip)
- Melee
- bite +17 (6d8+22 plus poison)
- Space
- 30 ft.
- Reach
- 30 ft.
- Racial Modifiers
- +8 Climb, +4 Perception, +8 Stealth (+16 in forests)
Ability Scores
str
41
+15
dex
13
+1
con
22
+6
int
-
wis
10
+0
cha
2
-4
Special Attacks
Poison — Bite—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Str and paralysis 1 round; cure 2 consecutive saves.
Poisoned Web — This ability works like the web ability, but affects all creatures in a 10-foot-radius burst. In addition, any creature hit by the web must save against the spider's poison.
trample (4d8+22, DC 32)
Special Abilities
Universal Monster Rules
Poison
(bite)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Trample
(4d8+22, DC 32)
Ex
from Universal Monster Rule
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check—it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Strength modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Special Abilities
Poisoned Web
from text
This ability works like the web ability, but affects all creatures in a 10-foot-radius burst. In addition, any creature hit by the web must save against the spider's poison.
Skills
Climb +23, Perception +4, Stealth –7 (+1 in forests)
Details
- Type
- Vermin
- Alignment
- N
- Size
- Colossal
- Environment
- any forests or swamps
- Organization
- solitary, pair, or colony (3–6)
- Treasure
- incidental
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +4
- Source
- Bestiary 4
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.