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Spider, Goliath

CR 11.00 Vermin N Colossal HD 14
This massive brown-and-green tarantula is the size of a large house and has huge, razor-sharp fangs.

Goliath spiders are giant hunting spiders that most often prey on large creatures such as giant scorpions, snakes, and younger dragons, but sometimes catch and paralyze smaller prey to eat later. Camouflaged by their hairs and coloration, they prowl atop the forest canopy, dropping upon unsuspecting creatures. Females often cannibalize their mates.

HP
147 (14d8+84)
AC
25, touch 3, flat-footed 24 (+1 Dex, +22 natural, –8 size)
Init
+1
Speed
40 ft., climb 20 ft.
Fort
+15
Ref
+5
Will
+4
BAB
+10
CMB
+33
CMD
44 (56 vs. trip)
Melee
bite +17 (6d8+22 plus poison)
Space
30 ft.
Reach
30 ft.
Racial Modifiers
+8 Climb, +4 Perception, +8 Stealth (+16 in forests)
str
41
+15
dex
13
+1
con
22
+6
int
-
wis
10
+0
cha
2
-4

Poison — Bite—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Str and paralysis 1 round; cure 2 consecutive saves.

Poisoned Web — This ability works like the web ability, but affects all creatures in a 10-foot-radius burst. In addition, any creature hit by the web must save against the spider's poison.

trample (4d8+22, DC 32)

Universal Monster Rules

Poison (bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Trample (4d8+22, DC 32) Ex from Universal Monster Rule
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check—it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Strength modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Special Abilities

Poisoned Web from text
This ability works like the web ability, but affects all creatures in a 10-foot-radius burst. In addition, any creature hit by the web must save against the spider's poison.

Climb +23, Perception +4, Stealth –7 (+1 in forests)

Details
Type
Vermin
Alignment
N
Size
Colossal
Environment
any forests or swamps
Organization
solitary, pair, or colony (3–6)
Treasure
incidental
Senses
darkvision 60 ft., tremorsense 60 ft.; Perception +4
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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