Spider, Ogre
Ogre spiders are brutal, terrifying hunters that spin tangled webs capable of encasing entire trees. So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre as much as for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect.
- HP
- 52 (7d8+21)
- AC
- 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, -2 size)
- Speed
- 40 ft., climb 40 ft.
- Init
- +2
- Melee
- bite +8 (2d8+7 plus poison)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +5
- CMB
- +12
- CMD
- 24 (36 vs. trip)
- Fort
- +8
- Ref
- +4
- Will
- +3 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- +16 Climb, +4 Perception, +4 Stealth
web (+5 ranged, DC 16, hp 7)
Climb +29, Perception +5, Stealth -2
- Type
- Vermin
- Alignment
- N
- Size
- Huge
- Environment
- temperate or cold hills or underground
- Organization
- solitary or pair
- Treasure
- incidental
- Senses
- darkvision 60 ft., tremorsense 60 ft.; Perception +5
- Source
- Bestiary 3
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