Spriggan
- HP
- 22 (4d8+4)
- AC
- 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
- Speed
- 20 ft.
- Init
- +4; Senses low-light vision; Perception +7
- Melee
- mwk morningstar +5 (1d6-1)
- Ranged
- light crossbow +8 (1d6/19-20)
- BAB
- +3
- CMB
- +1
- CMD
- 15
- Fort
- +5
- Ref
- +5
- Will
- +1
- Racial Modifiers
- +2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 Stealth
sneak attack +2d6
Size Alteration — At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan's person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2 Dexterity, and +6 Constitution, and he takes a –2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).
Spriggan Magic — A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.
Spriggan Skills — Climb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.
Climb +1, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15
- Type
- Humanoid
- Alignment
- CE
- Size
- Small
- Environment
- any hills or forests
- Organization
- solitary, pair, or mob (3-12)
- Treasure
- NPC Gear (leather armor, masterwork morningstar, light crossbow with 10 bolts, other treasure)
- Languages
- Aklo, Gnome
- Source
- Bestiary 2
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