Library / Bestiary

Stone Colossus

CR 19.00 Construct N Colossal

Standing 70 feet tall and weighing 300 tons, a stone colossus is a walking fortress.

STR
48
DEX
11
CON
-
INT
5
WIS
10
CHA
7
HP
265 (21d10+150)
AC
31, touch 2, flat-footed 31 (+29 natural, –8 size)
Speed
40 ft.
Init
+11M
Melee
2 slams +32 (3d10+19/19–20) or<p class="stat-block-2">stomp +32 (6d10+28 plus pinning stomp)</p>
Ranged
light ballista +13 (3d8/×3)
Space
30 ft.
Reach
30 ft.
BAB
+21
CMB
+48 (+53 sunder)
CMD
60 (65 vs. sunder)
Fort
+7
Ref
+7
Will
+7
DR
10/epic

mythic power (7/day, surge +1d10)

mythic quickening

pinning stomp

Alternate Form — A stone colossus can take the form of a small keep as a full-round action. Its DR increases to 20/epic, and it gains fast healing 10. While in this form, the colossus cannot make melee attacks.

Movable Keep — In either form, a stone colossus holds up to 12 Medium creatures. Those on its ramparts gain cover. Any inside when it's destroyed take 3d10+20 points of damage.

mythic creation

mythic resilience

Self Repair — A stone colossus can expend one use of mythic power as a swift action to gain fast healing 20 for 5 rounds.

Siege Tower — A stone colossus's ballistae don't provoke attacks of opportunity, and they reload themselves at the start of the colossus's turn.

Cleave, Deadly AimM, Great Cleave, Improved Critical (slam), Improved InitiativeM, Improved SunderM, Improved Vital Strike, Point-Blank ShotM, Power Attack, Precise Shot, Vital Strike

Intimidate +11, Perception +11

spell-like abilities:
3/day—Wall Of Stone, 1/day—Repulsion
Details
Type
Construct
Alignment
N
Size
Colossal
Environment
any land
Organization
solitary or mobile fortification (1 plus 6–12 Medium humanoid archers)
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +11
Languages
Common
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.