Stone Colossus
Standing 70 feet tall and weighing 300 tons, a stone colossus is a walking fortress.
- HP
- 265 (21d10+150)
- AC
- 31, touch 2, flat-footed 31 (+29 natural, –8 size)
- Speed
- 40 ft.
- Init
- +11M
- Melee
- 2 slams +32 (3d10+19/19–20) or<p class="stat-block-2">stomp +32 (6d10+28 plus pinning stomp)</p>
- Ranged
- light ballista +13 (3d8/×3)
- Space
- 30 ft.
- Reach
- 30 ft.
- BAB
- +21
- CMB
- +48 (+53 sunder)
- CMD
- 60 (65 vs. sunder)
- Fort
- +7
- Ref
- +7
- Will
- +7
- DR
- 10/epic
mythic power (7/day, surge +1d10)
mythic quickening
pinning stomp
Alternate Form — A stone colossus can take the form of a small keep as a full-round action. Its DR increases to 20/epic, and it gains fast healing 10. While in this form, the colossus cannot make melee attacks.
Movable Keep — In either form, a stone colossus holds up to 12 Medium creatures. Those on its ramparts gain cover. Any inside when it's destroyed take 3d10+20 points of damage.
mythic creation
mythic resilience
Self Repair — A stone colossus can expend one use of mythic power as a swift action to gain fast healing 20 for 5 rounds.
Siege Tower — A stone colossus's ballistae don't provoke attacks of opportunity, and they reload themselves at the start of the colossus's turn.
Cleave, Deadly AimM, Great Cleave, Improved Critical (slam), Improved InitiativeM, Improved SunderM, Improved Vital Strike, Point-Blank ShotM, Power Attack, Precise Shot, Vital Strike
Intimidate +11, Perception +11
- Type
- Construct
- Alignment
- N
- Size
- Colossal
- Environment
- any land
- Organization
- solitary or mobile fortification (1 plus 6–12 Medium humanoid archers)
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +11
- Languages
- Common
- Source
- Bestiary 4
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