Library / Bestiary

Swarm, Amoeba

CR 1.00 Ooze N Fine
Thousands of tiny gelatinous clots of animate ooze swarm in a wet mound, surrounded by a cloying stink of rancid vinegar.

An amoeba swarm is a mobile group of amoebas, each about the size of a coin. Giant amoebas may cleave off tiny portions of their substance, which can then become amoeba swarms. At other times, a giant amoeba can spontaneously transform into a swarm, usually if the giant amoeba is starving or in an area with a high concentration of magic. Likewise, a well-fed amoeba swarm may fuse into a single giant amoeba.

When an amoeba swarm is found in the vicinity of a giant amoeba, the two oozes ignore each other. A giant amoeba in the space of an amoeba swarm takes no damage from the swarm's attacks and does not run the risk of becoming distracted as a result of being in the swarm.

STR
1
DEX
1
CON
10
INT
-
WIS
1
CHA
1
HP
9 (2d8)
AC
13, touch 13, flat-footed 13 (-5 Dex, +8 size)
Speed
10 ft., climb 10 ft., swim 20 ft.
Init
-5
Melee
swarm (1d6 acid plus distraction)
Space
10 ft.
Reach
0 ft.
BAB
+1
CMB
&mdash
CMD
&mdash
Fort
+0
Ref
-5
Will
-5
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Defensive Abilities
ooze and swarm traits

distraction (DC 11)

Climb +3, Swim +3

Details
Type
Ooze
Alignment
N
Size
Fine
Environment
any land or underground
Organization
solitary or colony (2-5)
Treasure
none
Senses
blindsight 30 ft.; Perception -5
Source
Bestiary 2
Source

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