Swarm, Amoeba
An amoeba swarm is a mobile group of amoebas, each about the size of a coin. Giant amoebas may cleave off tiny portions of their substance, which can then become amoeba swarms. At other times, a giant amoeba can spontaneously transform into a swarm, usually if the giant amoeba is starving or in an area with a high concentration of magic. Likewise, a well-fed amoeba swarm may fuse into a single giant amoeba.
When an amoeba swarm is found in the vicinity of a giant amoeba, the two oozes ignore each other. A giant amoeba in the space of an amoeba swarm takes no damage from the swarm's attacks and does not run the risk of becoming distracted as a result of being in the swarm.
- HP
- 9 (2d8)
- AC
- 13, touch 13, flat-footed 13 (-5 Dex, +8 size)
- Speed
- 10 ft., climb 10 ft., swim 20 ft.
- Init
- -5
- Melee
- swarm (1d6 acid plus distraction)
- Space
- 10 ft.
- Reach
- 0 ft.
- BAB
- +1
- CMB
- &mdash
- CMD
- &mdash
- Fort
- +0
- Ref
- -5
- Will
- -5 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Defensive Abilities
- ooze and swarm traits
distraction (DC 11)
Climb +3, Swim +3
- Type
- Ooze
- Alignment
- N
- Size
- Fine
- Environment
- any land or underground
- Organization
- solitary or colony (2-5)
- Treasure
- none
- Senses
- blindsight 30 ft.; Perception -5
- Source
- Bestiary 2
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