Library / Bestiary

Swarm, Army Ant

CR 5.00 Vermin N Fine HD 11
A writhing carpet of ants seethes over the ground, consuming everything in its path.

The notoriety of the army ant swarm is well earned. Constantly on the march, a hive of army ants is capable of eating anything that gets in the way of its unabating swath of destruction and ruin.

HP
49 (11d8)
AC
20, touch 20, flat-footed 18 (+8 size, +2 Dex)
Init
+2
Speed
30 ft., climb 30 ft.
Fort
+7
Ref
+5
Will
+3
BAB
+8
CMB
-
CMD
&mdash
Melee
swarm (3d6)
Space
10 ft.
Reach
0 ft.
Defensive Abilities
swarm traits
Racial Modifiers
+4 Perception
str
1
-5
dex
15
+2
con
10
+0
int
-
wis
10
+0
cha
2
-4

Cling — If a creature leaves an army ant swarm's square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature with army ants clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the ants with a DC 17 Reflex save. High wind or any amount of damage from an area effect destroys all clinging ants. The save DC is Dexterity-based.

Consume — An army ant swarm can rapidly consume any creature it swarms over. Against helpless or nauseated targets, an army ant swarm attack deals 6d6 points of damage.

distraction (DC 15)

Universal Monster Rules

Distraction (DC 15) Ex from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.

Special Abilities

Cling from text
If a creature leaves an army ant swarm's square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature with army ants clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the ants with a DC 17 Reflex save. High wind or any amount of damage from an area effect destroys all clinging ants. The save DC is Dexterity-based.
Consume from text
An army ant swarm can rapidly consume any creature it swarms over. Against helpless or nauseated targets, an army ant swarm attack deals 6d6 points of damage.
Swarm Traits from text

Climb +10, Perception +4

Details
Type
Vermin
Alignment
N
Size
Fine
Environment
any tropical
Organization
solitary, pair, patrol (3-6 swarms), or legion (7-16 swarms)
Treasure
none
Senses
darkvision 60 ft., scent; Perception +4
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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