Swarm, Bat
Description
Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.
Combat Stats
- Melee
- swarm (1d6)
- Space
- 10 ft.
- Reach
- 0 ft.
- Defensive Abilities
- swarm traits
- Racial Modifiers
- +4 Perception when using blindsense
Ability Scores
Special Attacks
distraction (DC 11)
Wounding — Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
Special Qualities
swarm traits
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Skills
Fly +12, Perception +15