Library / Bestiary

Swarm, Bat

CR 2.00 Animal N Diminutive HD 3
Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.

Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.

HP
13 (3d8)
AC
16, touch 16, flat-footed 14 (+2 Dex, +4 size)
Init
+2
Speed
5 ft., fly 40 ft. (good)
Fort
+3
Ref
+7
Will
+3
BAB
+2
CMB
-
CMD
&mdash
Melee
swarm (1d6)
Space
10 ft.
Reach
0 ft.
Defensive Abilities
swarm traits
Racial Modifiers
+4 Perception when using blindsense
str
3
-4
dex
15
+2
con
11
+0
int
2
-4
wis
14
+2
cha
4
-3

distraction (DC 11)

Wounding — Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

swarm traits

Universal Monster Rules

Distraction (DC 11) Ex from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.

Special Abilities

Swarm Traits from text
Wounding from text
Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Feats, Traits & Items

Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Fly +12, Perception +15

Details
Type
Animal
Alignment
N
Size
Diminutive
Environment
any temperate or tropical
Organization
solitary, pair, flight (3-6 swarms), or colony (11-20 swarms)
Treasure
none
Senses
blindsense 20 ft., low-light vision; Perception +15
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
View references and cross-links for Swarm, Bat

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