Library / Bestiary
Swarm, Bat
CR
2.00
Animal
N
Diminutive
Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.
Description
Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.
Ability Scores
STR
3
DEX
15
CON
11
INT
2
WIS
14
CHA
4
Combat Stats
- HP
- 13 (3d8)
- AC
- 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
- Speed
- 5 ft., fly 40 ft. (good)
- Init
- +2
- Melee
- swarm (1d6)
- Space
- 10 ft.
- Reach
- 0 ft.
- BAB
- +2
- CMB
- -
- CMD
- &mdash
- Fort
- +3
- Ref
- +7
- Will
- +3
- Defensive Abilities
- swarm traits
- Racial Modifiers
- +4 Perception when using blindsense
Special Attacks
distraction (DC 11)
Wounding — Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
Special Qualities
swarm traits
Feats
Skills
Fly +12, Perception +15
Tags
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Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.