Library / Bestiary
Swarm, Centipede
CR
4.00
Vermin
N
Diminutive
HD 9
A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.
Combat Stats
HP
31 (9d8-9)
AC
18, touch 18, flat-footed 14 (+4 Dex, +4 size)
Init
+4
Speed
30 ft., climb 30 ft.
Fort
+5
Ref
+7
Will
+3
BAB
+6
CMB
-
CMD
&mdash
- Melee
- swarm (2d6 plus poison)
- Space
- 10 ft.
- Reach
- 0 ft.
- Defensive Abilities
- swarm traits
- Racial Modifiers
- +4 Perception
Ability Scores
str
1
-5
dex
19
+4
con
8
-1
int
-
wis
10
+0
cha
2
-4
Special Attacks
distraction (DC 13)
Poison — The save DC is Constitution-based and includes a +2 racial bonus. Bite:
Feats
Special Abilities
Universal Monster Rules
Distraction
(DC 13)
Ex
from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.
Poison
(swarm)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Special Abilities
Swarm Traits
from text
Feats, Traits & Items
Weapon Finesse
from Feat
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Climb +12, Perception +4
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.