Library / Bestiary

Swarm, Centipede

CR 4.00 Vermin N Diminutive
A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.
STR
1
DEX
19
CON
8
INT
-
WIS
10
CHA
2
HP
31 (9d8-9)
AC
18, touch 18, flat-footed 14 (+4 Dex, +4 size)
Speed
30 ft., climb 30 ft.
Init
+4
Melee
swarm (2d6 plus poison)
Space
10 ft.
Reach
0 ft.
BAB
+6
CMB
-
CMD
&mdash
Fort
+5
Ref
+7
Will
+3
Defensive Abilities
swarm traits
Racial Modifiers
+4 Perception

distraction (DC 13)

Poison — The save DC is Constitution-based and includes a +2 racial bonus. Bite:

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Climb +12, Perception +4

Details
Type
Vermin
Alignment
N
Size
Diminutive
Environment
temperate or warm forest or underground
Organization
solitary, pair, or tangle (3-6 swarms)
Treasure
none
Senses
darkvision 60 ft., tremorsense 30 ft.; Perception +4
Source
Bestiary
Sources Used in This Record
1 House/Core
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.