Library / Bestiary

Swarm, Crab

CR 4.00 Vermin N Diminutive HD 7
A writhing mass of clacking shells and snapping pincers rushes from the surf, their spider-like legs twitching across the sand.

Crab swarms contain over a thousand normal-sized crabs that rush over their victims, plucking flesh with thousands of pinching claws. Some fishermen claim tides and phases of the moon cause these creatures to swarm as they do.

HP
38 (7d8+7)
AC
18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 size)
Init
+2
Speed
30 ft., swim 20 ft.
Fort
+6
Ref
+4
Will
+2
BAB
+5
CMB
-
CMD
&mdash
Melee
swarm (2d6)
Space
10 ft.
Reach
0 ft.
Racial Modifiers
uses Dex to modify Swim
str
1
-5
dex
14
+2
con
13
+1
int
-
wis
10
+0
cha
2
-4

distraction (DC 14)

Universal Monster Rules

Distraction (DC 14) Ex from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.

Swim +10

Details
Type
Vermin
Alignment
N
Size
Diminutive
Environment
any aquatic
Organization
solitary, pair, or wave (3-8 swarms)
Treasure
none
Senses
darkvision 60 ft.; Perception +0
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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