Swarm, Parasite, Rot Grub
- HP
- 85 (10d8+40)
- AC
- 20, touch 20, flat-footed 18 (+2 Dex, +8 size)
- Speed
- 10 ft.
- Init
- +2
- Melee
- swarm (2d6 plus distraction and infestation)
- Space
- 10 ft.
- Reach
- 0 ft.
- BAB
- +7
- CMB
- -
- CMD
- &mdash
- Fort
- +11
- Ref
- +5
- Will
- +3 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Defensive Abilities
- swarm traits
distraction (DC 19)
Infestation — Any living creature that takes damage from a rot grub swarm becomes infested unless it succeeds at a DC 19 Reflex save. On a failed save, the infested creature takes 1d4 points of Constitution damage per round as the rot grubs burrow through and consume its flesh—this effect continues as long as the victim remains in the swarm and continues for 1d6 rounds after it leaves the swarm. Any energy-based attack (including damage from negative energy) that deals at least 5 points of damage to the victim automatically destroys all of the rot grubs infesting it, ending the effect prematurely. Additionally, any effect that removes disease instantly ends a rot grub infestation. Immunity to disease offers no defense. The save DC is Constitution-based.
- Type
- Vermin
- Alignment
- N
- Size
- Fine
- Environment
- any
- Organization
- solitary
- Treasure
- none
- Senses
- blindsense 30 ft.; Perception +0
- Source
- Bestiary 3
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