Library / Bestiary

Swarm, Parasite, Rot Grub

CR 7.00 Vermin N Fine
This nauseating carpet of wriggling white grubs undulates outward in a pallid wave of hunger.
STR
1
DEX
15
CON
18
INT
-
WIS
10
CHA
1
HP
85 (10d8+40)
AC
20, touch 20, flat-footed 18 (+2 Dex, +8 size)
Speed
10 ft.
Init
+2
Melee
swarm (2d6 plus distraction and infestation)
Space
10 ft.
Reach
0 ft.
BAB
+7
CMB
-
CMD
&mdash
Fort
+11
Ref
+5
Will
+3
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Defensive Abilities
swarm traits

distraction (DC 19)

Infestation — Any living creature that takes damage from a rot grub swarm becomes infested unless it succeeds at a DC 19 Reflex save. On a failed save, the infested creature takes 1d4 points of Constitution damage per round as the rot grubs burrow through and consume its flesh—this effect continues as long as the victim remains in the swarm and continues for 1d6 rounds after it leaves the swarm. Any energy-based attack (including damage from negative energy) that deals at least 5 points of damage to the victim automatically destroys all of the rot grubs infesting it, ending the effect prematurely. Additionally, any effect that removes disease instantly ends a rot grub infestation. Immunity to disease offers no defense. The save DC is Constitution-based.

Details
Type
Vermin
Alignment
N
Size
Fine
Environment
any
Organization
solitary
Treasure
none
Senses
blindsense 30 ft.; Perception +0
Source
Bestiary 3
Source

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