Library / Bestiary

Swarm, Parasite, Rot Grub

CR 7.00 Vermin N Fine HD 10
This nauseating carpet of wriggling white grubs undulates outward in a pallid wave of hunger.
HP
85 (10d8+40)
AC
20, touch 20, flat-footed 18 (+2 Dex, +8 size)
Init
+2
Speed
10 ft.
Fort
+11
Ref
+5
Will
+3
BAB
+7
CMB
-
CMD
&mdash
Melee
swarm (2d6 plus distraction and infestation)
Space
10 ft.
Reach
0 ft.
Defensive Abilities
swarm traits
str
1
-5
dex
15
+2
con
18
+4
int
-
wis
10
+0
cha
1
-5

distraction (DC 19)

Infestation — Any living creature that takes damage from a rot grub swarm becomes infested unless it succeeds at a DC 19 Reflex save. On a failed save, the infested creature takes 1d4 points of Constitution damage per round as the rot grubs burrow through and consume its flesh—this effect continues as long as the victim remains in the swarm and continues for 1d6 rounds after it leaves the swarm. Any energy-based attack (including damage from negative energy) that deals at least 5 points of damage to the victim automatically destroys all of the rot grubs infesting it, ending the effect prematurely. Additionally, any effect that removes disease instantly ends a rot grub infestation. Immunity to disease offers no defense. The save DC is Constitution-based.

Universal Monster Rules

Distraction (DC 19) Ex from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.

Special Abilities

Infestation (swarm) from text
Any living creature that takes damage from a rot grub swarm becomes infested unless it succeeds at a DC 19 Reflex save. On a failed save, the infested creature takes 1d4 points of Constitution damage per round as the rot grubs burrow through and consume its flesh—this effect continues as long as the victim remains in the swarm and continues for 1d6 rounds after it leaves the swarm. Any energy-based attack (including damage from negative energy) that deals at least 5 points of damage to the victim automatically destroys all of the rot grubs infesting it, ending the effect prematurely. Additionally, any effect that removes disease instantly ends a rot grub infestation. Immunity to disease offers no defense. The save DC is Constitution-based.
Swarm Traits from text
Details
Type
Vermin
Alignment
N
Size
Fine
Environment
any
Organization
solitary
Treasure
none
Senses
blindsense 30 ft.; Perception +0
Source
Bestiary 3
Source

Bestiary 3

Attribution

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