Swarm, Primate, Monkey
Monkeys sometimes travel in huge colonies of hundreds of individuals. In such quantities, these primates can become quite dangerous, capable of overwhelming many foes by their sheer numbers.
Unlike most swarms, monkey swarms work well together. A swarm of monkeys does not possess a true hive mind, but it is capable of working in tandem with other swarms to make basic tactical decisions in combat.
- HP
- 22 (3d8+9)
- AC
- 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
- Speed
- 30 ft., climb 20 ft.
- Init
- +7
- Melee
- swarm (2d6 plus distraction)
- Space
- 10 ft.
- Reach
- 0 ft.
- BAB
- +2
- CMB
- -
- CMD
- &mdash
- Fort
- +6
- Ref
- +8
- Will
- +2
- Defensive Abilities
- half damage from weapons, swarm traits
- Racial Modifiers
- +4 Acrobatics
distraction (DC 14)
Coordinated Swarm — A monkey swarm coordinates its attacks more than a typical swarm, and deals swarm damage one step higher than a swarm of its HD would normally cause.
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
Acrobatics +11, Climb +10, Perception +5
- Type
- Animal
- Alignment
- N
- Size
- Tiny
- Environment
- warm forests
- Organization
- solitary, pair, mission (3-6 swarms), or tribe (7-12 swarms plus 1-4 gorillas)
- Treasure
- none
- Senses
- low-light vision; Perception +5
- Source
- Bestiary 2
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Improved Initiative (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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Uses feat: Lightning Reflexes (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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