Swarm, Rat
A rat swarm typically consists of a biting, roiling mass of hundreds of disease-ridden rats driven to uncharacteristic heights of aggression by fantastic and overwhelming hunger. In such numbers, they become voracious hunters, capable of killing a full-grown human with hundreds of bites. Rat swarms are often found in the sewers of large human settlements.
Rat swarms surround and attack any warm-blooded prey in their path.
- HP
- 16 (3d8+3)
- AC
- 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
- Speed
- 15 ft., climb 15 ft., swim 15 ft.
- Init
- +6
- Melee
- swarm (1d6 plus disease)
- Space
- 10 ft.
- Reach
- 0 ft.
- BAB
- +2
- CMB
- -
- CMD
- &mdash
- Fort
- +4
- Ref
- +5
- Will
- +2
- Defensive Abilities
- swarm traits
- Racial Modifiers
- uses Dex to modify Climb and Swim
Disease — The save DC is Constitution-based. Swarm:
distraction (DC 12)
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Acrobatics +6, Climb +10, Perception +8, Stealth +14, Swim +10
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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