Library / Bestiary
Swarm, Rat
CR
2.00
Animal
N
Tiny
HD 3
A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path.
Description
A rat swarm typically consists of a biting, roiling mass of hundreds of disease-ridden rats driven to uncharacteristic heights of aggression by fantastic and overwhelming hunger. In such numbers, they become voracious hunters, capable of killing a full-grown human with hundreds of bites. Rat swarms are often found in the sewers of large human settlements.
Rat swarms surround and attack any warm-blooded prey in their path.
Combat Stats
HP
16 (3d8+3)
AC
14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Init
+6
Speed
15 ft., climb 15 ft., swim 15 ft.
Fort
+4
Ref
+5
Will
+2
BAB
+2
CMB
-
CMD
&mdash
- Melee
- swarm (1d6 plus disease)
- Space
- 10 ft.
- Reach
- 0 ft.
- Defensive Abilities
- swarm traits
- Racial Modifiers
- uses Dex to modify Climb and Swim
Ability Scores
str
2
-4
dex
15
+2
con
13
+1
int
2
-4
wis
13
+1
cha
2
-4
Special Attacks
Disease — The save DC is Constitution-based. Swarm:
distraction (DC 12)
Feats
Special Abilities
Universal Monster Rules
Disease
(swarm)
Ex
from Universal Monster Rule
A creature with this ability causes disease in those it contacts. The effects of the disease, including its save, frequency, and cure, are included in the creature's description. The saving throw to negate the disease is usually a Fort save (DC 10 + 1/2 the infecting creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Disease can be removed through remove disease and similar effects.
Distraction
(DC 12)
Ex
from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.
Special Abilities
Swarm Traits
from text
Feats, Traits & Items
Skill Focus
(Perception)
from Feat
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Skills
Acrobatics +6, Climb +10, Perception +8, Stealth +14, Swim +10
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.