Library / Bestiary

Swarm, Snake, Venomous

CR 4.00 Animal N Tiny
Venomous snakes slither and crawl over each other in a furious mass, their poison-dripping fangs glinting in the light.
STR
9
DEX
16
CON
17
INT
1
WIS
12
CHA
2
HP
37 (5d8+15)
AC
17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
Speed
20 ft., climb 20 ft., swim 10 ft.
Init
+7
Melee
swarm (1d6 plus distraction and poison)
Space
10 ft.
Reach
0 ft.
BAB
+3
CMB
-
CMD
- (can't be tripped)
Fort
+7
Ref
+9
Will
+2
Defensive Abilities
swarm traits
Racial Modifiers
+4 Perception, +4 Stealth; uses Dex to modify Climb and Swim

distraction (DC 15)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Acrobatics +7 (+3 when jumping), Climb +15, Perception +13, Stealth +19, Swim +11

Details
Type
Animal
Alignment
N
Size
Tiny
Environment
any
Organization
solitary, nest (2-4 swarms), or knot (5-7 swarms)
Treasure
none
Senses
low-light vision, scent; Perception +13
Source
Bestiary 3
Sources Used in This Record
3 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.