Library / Bestiary

Swarm, Snake

CR 2.00 Animal N Tiny HD 3
Hissing menacingly, this mass of snakes resembles a pile of slithering tentacles.

While all snake swarms are dangerous, swarms made up of venomous snakes are typically the most lethal. Snake swarms of both types can generally be encountered in the same regions, dwelling in ruins or wilderness alike.

HP
16 (3d8+3)
AC
15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Init
+6
Speed
20 ft., climb 20 ft., swim 20 ft.
Fort
+4
Ref
+7
Will
+2
BAB
+2
CMB
-
CMD
- (can't be tripped)
Melee
swarm (1d6 plus distraction)
Space
10 ft.
Reach
0 ft.
Defensive Abilities
swarm traits
Racial Modifiers
+4 Perception, +4 Stealth, uses Dex to modify Climb and Swim
str
9
-1
dex
15
+2
con
12
+1
int
1
-5
wis
12
+1
cha
2
-4

distraction (DC 12)

Universal Monster Rules

Distraction (DC 12) Ex from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.

Special Abilities

Swarm Traits from text

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref

Climb +14, Perception +9, Stealth +18, Swim +10

Details
Type
Animal
Alignment
N
Size
Tiny
Environment
any
Organization
solitary or nest (2-4 swarms)
Treasure
none
Senses
low-light vision, scent; Perception +9
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
View references and cross-links for Swarm, Snake

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