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Swarm, Spider

CR 1.00 Vermin N Diminutive HD 2
An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.

The sight of a carpet of swarming spiders is unsettling indeed—particularly when the swarm is made up of spiders each the size of a gold coin and possessing blade-like mandibles capable of lacerating flesh with sickening ease. A swarm of spiders is a colonial mass of arachnids that relies on overwhelming much larger prey with sheer numbers rather than catching smaller snacks. While spider swarms spin webs, these webs are incapable of catching larger prey and typically serve the swarm as a lair rather than a method of capturing dinner.

HP
9 (2d8)
AC
17, touch 17, flat-footed 14 (+3 Dex, +4 size)
Init
+3
Speed
20 ft., climb 20 ft.
Fort
+3
Ref
+3
Will
+0
BAB
+1
CMB
-
CMD
&mdash
Melee
swarm (1d6 plus poison and distraction)
Space
10 ft.
Reach
0 ft.
Defensive Abilities
swarm traits
Racial Modifiers
+4 Perception; uses Dexterity for Climb checks
str
1
-5
dex
17
+3
con
10
+0
int
-
wis
10
+0
cha
2
-4

distraction (DC 11)

Universal Monster Rules

Distraction (DC 11) Ex from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.
Poison (swarm) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Swarm Traits from text

Climb +11, Perception +4

Details
Type
Vermin
Alignment
N
Size
Diminutive
Environment
any
Organization
solitary, pair, tangle (3-6 swarms) or colony (11-20 swarms)
Treasure
none
Senses
darkvision 60 ft., tremorsense 30 ft.; Perception +4
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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