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Swarm, Tick

CR 9.00 Vermin N Fine HD 16
The rasping legs of this hideous, shining carpet of fist-sized ticks rattle ominously as the swarm skitters forward.

Tick swarms are merciless blights, able to quickly reduce the larger animal life of a region they infest to blood-drained, diseased husks.

HP
120 (16d8+48)
AC
23, touch 20, flat-footed 21 (+2 Dex, +3 natural, +8 size)
Init
+2
Speed
30 ft., climb 30 ft.
Fort
+13
Ref
+7
Will
+5
BAB
+12
CMB
-
CMD
&mdash
Melee
swarm (4d6 plus disease, distraction, and blood drain)
Defensive Abilities
swarm traits
Racial Modifiers
uses Dex on Climb checks
str
1
-5
dex
14
+2
con
16
+3
int
-
wis
11
+0
cha
1
-5

blood drain (1d4 Con)

Cling — If a creature leaves a tick swarm's square, the swarm takes 1d6 points of damage to reflect the loss of its numbers as several ticks cling to the victim. A creature with ticks clinging to it takes swarm damage at the end of its turn each round. As a full round action, the creature can remove the ticks with a DC 20 Reflex save. At least 10 points of damage from any area effect destroys all clinging ticks. The save DC is Dexterity-based.

distraction (DC 21)

Universal Monster Rules

Blood Drain (1d4 Con) Ex from Universal Monster Rule
The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Disease (swarm) Ex from Universal Monster Rule
A creature with this ability causes disease in those it contacts. The effects of the disease, including its save, frequency, and cure, are included in the creature's description. The saving throw to negate the disease is usually a Fort save (DC 10 + 1/2 the infecting creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Disease can be removed through remove disease and similar effects.
Distraction (DC 21) Ex from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.

Special Abilities

And Blood Drain (swarm) from rider
Cling from text
If a creature leaves a tick swarm's square, the swarm takes 1d6 points of damage to reflect the loss of its numbers as several ticks cling to the victim. A creature with ticks clinging to it takes swarm damage at the end of its turn each round. As a full round action, the creature can remove the ticks with a DC 20 Reflex save. At least 10 points of damage from any area effect destroys all clinging ticks. The save DC is Dexterity-based.
Swarm Traits from text

Climb +10

Details
Type
Vermin
Alignment
N
Size
Fine
Environment
temperate forests
Organization
solitary, pair, or colony (3-6)
Treasure
none
Senses
darkvision 60 ft., scent; Perception +0
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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