Library / Bestiary

Swarm, Tick

CR 9.00 Vermin N Fine
The rasping legs of this hideous, shining carpet of fist-sized ticks rattle ominously as the swarm skitters forward.

Tick swarms are merciless blights, able to quickly reduce the larger animal life of a region they infest to blood-drained, diseased husks.

STR
1
DEX
14
CON
16
INT
-
WIS
11
CHA
1
HP
120 (16d8+48)
AC
23, touch 20, flat-footed 21 (+2 Dex, +3 natural, +8 size)
Speed
30 ft., climb 30 ft.
Init
+2
Melee
swarm (4d6 plus disease, distraction, and blood drain)
BAB
+12
CMB
-
CMD
&mdash
Fort
+13
Ref
+7
Will
+5
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Defensive Abilities
swarm traits
Racial Modifiers
uses Dex on Climb checks

blood drain (1d4 Con)

Cling — If a creature leaves a tick swarm's square, the swarm takes 1d6 points of damage to reflect the loss of its numbers as several ticks cling to the victim. A creature with ticks clinging to it takes swarm damage at the end of its turn each round. As a full round action, the creature can remove the ticks with a DC 20 Reflex save. At least 10 points of damage from any area effect destroys all clinging ticks. The save DC is Dexterity-based.

distraction (DC 21)

Climb +10

Details
Type
Vermin
Alignment
N
Size
Fine
Environment
temperate forests
Organization
solitary, pair, or colony (3-6)
Treasure
none
Senses
darkvision 60 ft., scent; Perception +0
Source
Bestiary 2
Source

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