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Swarm, Wasp

CR 3.00 Vermin N Diminutive HD 7
A low, ominous buzz announces the arrival of a mass of many thousands of angry, stinging wasps.

A wasp swarm is a flying mass of thousands of carnivorous wasps. In such large numbers, they become voracious hunters, capable of taking down large creatures with their venom-filled stings. While a wasp swarm is capable of inflicting hundreds of stings, its true danger arises from its insatiable appetite for meat.

Wasp swarms surround and attack any living prey in their paths, and are swift to seek out new prey once their anger is aroused. An enraged wasp swarm often loses track of its hive or the original source of its anger, and presented with a constant series of new targets to swarm and sting, a swarm can continue its rampage nonstop until it is destroyed or dispersed.

HP
31 (7d8)
AC
15, touch 15, flat-footed 14 (+1 Dex, +4 size)
Init
+1
Speed
5 ft., fly 40 ft. (good)
Fort
+5
Ref
+3
Will
+3
BAB
+5
CMB
-
CMD
&mdash
Melee
swarm (2d6 plus poison)
Space
10 ft.
Reach
0 ft.
Defensive Abilities
swarm traits
Racial Modifiers
+8 Perception
str
1
-5
dex
13
+1
con
10
+0
int
-
wis
12
+1
cha
9
-1

distraction (DC 13)

Poison — The save DC is Constitution-based. Swarm:

swarm traits

vermin traits

Universal Monster Rules

Distraction (DC 13) Ex from Universal Monster Rule
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect.
Poison (swarm) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Swarm Traits from text
Vermin Traits from text

Fly +11, Perception +9

Details
Type
Vermin
Alignment
N
Size
Diminutive
Environment
temperate forests
Organization
solitary, pair, fury (3-6 swarms), maelstrom (7-12 swarms)
Treasure
none
Senses
darkvision 60 ft.; Perception +9
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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