Library / Bestiary

Taotieh

CR 11.00 Construct N Large HD 14
This white marble statue resembles a large feline, but its body and face are covered in decorative etchings and runes.

Symbols of power but also of gluttony, taotiehs are guardian constructs formed of stone and built around a pocket of extradimensional space. Taotiehs are used to ward sacred or secluded areas from enemies and trespassers. Their semblance to tigers extends even to the animal's abilities in combat, as taotiehs are feared for their vicious attacks. The extradimensional space at the core of a taotieh allows the construct to swallow opponents of its own size and then shunt its victims into an airless pocket of space inside. A creature capable of existing without air could well spend an eternity inside a taotieh if it couldn't smash its way out or escape via plane-traversing magic, in which case it must wait for outside forces to slay its captor. Tales abound of great treasures and even greater dangers being unleashed upon a taotieh's destruction.

HP
107 (14d10+30)
AC
28, touch 11, flat-footed 26 (+2 Dex, +17 natural, -1 size)
Init
+2
Speed
40 ft.
Fort
+4
Ref
+6
Will
+6
BAB
+14
CMB
+25 (+29 grapple)
CMD
37 (41 vs. trip)
Melee
bite +23 (1d8+10 plus grab), 2 claws +23 (1d6+10 plus grab)
Space
10 ft.
Reach
5 ft.
DR
10/adamantine
str
30
+10
dex
15
+2
con
-
int
-
wis
14
+2
cha
1
-5

pounce

rake (2 claws +23, 1d6+10)

Swallow Whole — A taotieh can expand its jaws to swallow Large or smaller creatures. When swallowed, a victim is transported to its own lightless pocket dimension—a stone prison just large enough to contain the victim. Creatures do not take damage within this pocket dimension, but there is only enough air inside to last for 3 rounds. At the end of the third round, the trapped creature must hold its breath or risk suffocation. A creature that attempts to carve its way out of this dimension with a weapon must be able to penetrate the surrounding walls' hardness 8. When a creature manages to cut its way out of this dimension, it appears to leap out of the taotieh's mouth to emerge into any square adjacent to the taotieh's space—no actual hole is created in the creature, and new creatures that are swallowed later must cut their own way out. When a taotieh is destroyed, its body bursts open to allow the contents of its extradimensional stomachs to spill out into adjacent spaces. A taotieh can swallow up to four creatures at any one time.

Universal Monster Rules

Grab
Grab (bite, claws) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Rake (2 claws +23, 1d6+10) Ex from Universal Monster Rule
A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature's description. A monster with the rake ability must begin its turn already grappling to use its rake—it can't begin a grapple and rake in the same turn.
Swallow Whole Ex from Universal Monster Rule
If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category smaller than the swallowing creature. Being swallowed causes the target to take damage each round. The amount and type of damage varies and is given in the swallowing creature's statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature's total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker's mouth, where it may be bitten or swallowed again.
Pounce Ex from Universal Monster Rule
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Details
Type
Construct
Alignment
N
Size
Large
Environment
any
Organization
solitary or pair
Treasure
incidental
Senses
darkvision 60 ft., low-light vision; Perception +2
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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