Tarrasque
The legendary tarrasque is among the world's most destructive monsters. Thankfully, it spends most of its time in a deep torpor in an unknown cavern in a remote corner of the world—yet when it wakens, kingdoms die.
Although far from intelligent, the tarrasque is smart enough to understand a few words in Aklo (though it cannot speak). Likewise, it isn't mindless in its rampages, but instead focuses on targets that threaten it, and is difficult to distract with trickery.
- HP
- 525 (30d10+360); regeneration 40
- AC
- 40, touch 5, flat-footed 37 (+3 Dex, +35 natural, -8 size)
- Speed
- 40 ft.
- Init
- +7
- Melee
- bite +37 (4d8+15/15-20/×3 plus grab), 2 claws +37 (1d12+15), 2 gores +37 (1d10+15), tail slap +32 (3d8+7)
- Ranged
- 6 spines +25 (2d10+15/×3)
- Space
- 30 ft.
- Reach
- 30 ft. (60 ft. with tail slap)
- BAB
- +30
- CMB
- +53 (+57 grapple)
- CMD
- 66
- Fort
- +31
- Ref
- +22
- Will
- +12
- DR
- 15/epic
- SR
- 36
- Racial Modifiers
- +8 Perception
Rush — Once per minute for 1 round, the tarrasque can move at a speed of 150 feet. This increases its Acrobatics bonus on checks made to jump to +87.
Spines — The tarrasque can loose a volley of six spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 30 feet of each other. The spines have a range increment of 120 ft.
swallow whole (6d6+22 plus 6d6 acid, AC 27, hp 52)
Carapace — The tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated.
Powerful Leaper — The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump.
Awesome Blow, Blind-Fight, Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Run, Staggering Critical
Acrobatics +3 (+43 when jumping), Perception +43
- Type
- Magical Beast
- Alignment
- N
- Size
- Colossal
- Environment
- any
- Organization
- solitary
- Treasure
- none
- Senses
- low-light vision, scent; Perception +43
- Languages
- Aklo (cannot speak)
- Source
- Bestiary
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