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Thrasfyr

CR 17.00 Magical Beast CE Huge
Neither quite bear nor bull nor serpent, this immense, six-legged creature is bound in chains and covered with scintillating red scales.

The legendary thrasfyr is one of the Tane—a group of powerful monsters created by godlike beings from the primal world of the fey. A thrasfyr without a master prefers to dwell in rugged hilly regions, where it spends most of its time slumbering and dreaming—it is said that all thrasfyrs dream of themselves as graceful and beautiful fey, for legends say that the first thrasfyrs were created from such creatures as a form of punishment.

STR
30
DEX
13
CON
31
INT
5
WIS
24
CHA
20
HP
279 (18d10+180); regeneration 15 (acid or cold)
AC
32, touch 9, flat-footed 31 (+1 Dex, +23 natural, -2 size)
Speed
50 ft., climb 50 ft.
Init
+5
Melee
2 bites +26 (2d6+10), 4 claws +26 (1d8+10), gore +26 (2d6+10)
Space
15 ft.
Reach
15 ft.
BAB
+18
CMB
+30
CMD
41 (49 vs. trip)
Fort
+21
Ref
+14
Will
+15
DR
15/cold iron and slashing
SR
28

breath weapon (80-foot cone, 20d8 fire damage, Reflex DC 29 half, usable once every 1d4 rounds)

Entangling Chains — A thrasfyr can control the six chains that hang from its body as if they were its own limbs. As a standard action, it can cause these chains to snake outward to a radius of 30 feet. All creatures in this area take 10d6 points of slashing damage and become entangled—a DC 20 Reflex save halves the damage and negates the entangled condition. An entangled creature can escape with a DC 20 Reflex save or a DC 30 Escape Artist check made as a full-round action. The chains can also be sundered (hardness 10, hp 20, Break DC 28). The thrasfyr creates these chains from its own body—destroyed chains regrow in 24 hours. The save DC is Dexterity-based.

powerful charge (gore, 4d8+24)

Master's Bond — A thrasfyr can form a bond with a willing creature by touching that creature. This allows the thrasfyr to communicate telepathically with the bonded creature with no range restriction (provided the thrasfyr and its master are on the same plane). Both thrasfyr and master can sense the other's condition as if both were under the effect of a status spell. A thrasfyr can maintain a bond with only one master at a time.

Planar Acclimation — A thrasfyr is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.

Climb +18, Perception +28

spell-like abilities:
Constant—Air Walk, Constant—See Invisibility, 1/day—Teleport, Greater
Details
Type
Magical Beast
Alignment
CE
Size
Huge
Environment
any
Organization
solitary
Treasure
double
Senses
darkvision 120 ft., low-light vision, see invisibility; Perception +28
Languages
Aklo, Sylvan
Source
Bestiary 2
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