Tick, Giant
In areas where large creatures like megafauna or dinosaurs dwell, the giant tick behaves much like its smaller kin—it lies in wait in the undergrowth, and when a suitable host passes by, it drops onto the body to feed. In other areas, these vermin are much more aggressive, and actively hunt smaller prey like dogs, livestock, or even humanoids. A giant tick drains blood quickly, but once it has caused 6 points of Constitution damage, it drops off, sated, to crawl away to digest. A giant tick is 3 feet long and weighs 50 pounds.
- HP
- 13 (2d8+4)
- AC
- 16, touch 11, flat-footed 16 (+5 natural, +1 size)
- Speed
- 20 ft., climb 20 ft.
- Init
- +0
- Melee
- bite +2 (1d4 plus grab, attach, and disease)
- BAB
- +1
- CMB
- +0 (+8 grapple)
- CMD
- 10 (22 vs. trip)
- Fort
- +5
- Ref
- +0
- Will
- +0 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- +4 Stealth
blood drain (1 Constitution)
Climb +8, Stealth +8
- Type
- Vermin
- Alignment
- N
- Size
- Small
- Environment
- temperate forests
- Organization
- solitary, pair, cluster (3-6), or nest (7-12)
- Treasure
- none
- Senses
- darkvision 60 ft., scent; Perception +0
- Source
- Bestiary 2
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