Library / Bestiary

Tiefling

CR 1/2 Outsider NE Medium HD 1
This lanky man sneers as he draws his sword. Tiny horns and a barbed tail reveal that he is something more than human.

Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry. Often persecuted for their strange appearance and unnatural mannerisms, most tieflings disguise their nature or are forced to live on the fringes or underbelly of civilized society. Though they are not born evil, it is an easy path for them to find, especially as most suffer at the hands of “normal” folks while growing up. Tieflings look mostly human except for some physical traits that reveal their strange heritage.

Tieflings are defined by their class levels—they do not possess racial HD. They have the following racial traits.

HP
10 (1d8+2)
AC
16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
Init
+3
Speed
30 ft.
Fort
+2
Ref
+5
Will
+1
BAB
+0
CMB
+1
CMD
14
Melee
short sword +3 (1d6+1/19-20)
Ranged
light crossbow +3 (1d8/19-20)
Racial Modifiers
+2 Bluff, +2 Stealth
str
13
+1
dex
17
+3
con
14
+2
int
12
+1
wis
12
+1
cha
6
-2

Weapons: Martial, Simple

sneak attack +1d6

Fiendish Sorcery — Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.

trapfinding

Special Abilities

Fiendish Sorcery from text
Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.
Sneak Attack +1d6 from text
Trapfinding from text

Feats, Traits & Items

Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight of Hand +6, Stealth +8

spell-like abilities:
(CL 1st); 1/day-darkness
Details
Type
Outsider
Alignment
NE
Size
Medium
Environment
any land
Organization
solitary, pair, or gang (3-5)
Treasure
NPC gear (studded leather armor, short sword, light crossbow with 20 bolts)
Senses
darkvision 60 ft.; Perception +5
Languages
Abyssal, Common, Infernal
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
View references and cross-links for Tiefling

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.